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error MSB4062: The "SetEnv" task could not be loaded from the assembly Microsoft.Build.CppTasks.Common, Version=4.0.0.0, #6

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durongze opened this issue Jul 28, 2024 · 0 comments

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@durongze
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2>_RelativeToolsetFolder = Platforms\Win32\PlatformToolsets\v80
2>_RelativeToolsetProps = Platforms\Win32\PlatformToolsets\v80\Microsoft.Cpp.Win32.v80.props
2>_RelativeToolsetTargets = Platforms\Win32\PlatformToolsets\v80\Microsoft.Cpp.Win32.v80.targets
2>_RelativeVCTargetsPath_15 = Common7\IDE\VC\VCTargets
2>_RelativeVCTargetsPath_16 = Msbuild\Microsoft\VC\v160
2>_ResolveReferenceDependencies = false
2>_ResourceCompileDependsOn =
2>
2> ;
2> BeforeResourceCompile;
2> ;
2> ;
2> MakeDirsForResourceCompile;
2> ResourceCompile;
2>
2> ;
2> AfterResourceCompile;
2>
2>
2>_SGenDllCreated = false
2>_SGenDllName = Web.XmlSerializers.dll
2>_SGenGenerateSerializationAssembliesConfig = Off
2>_TargetFrameworkVersionWithoutV =
2>_TargetsThatPrepareProjectReferences =
2> AssignProjectConfiguration;
2> _SplitProjectReferencesByFileExistence
2>
2>_ToolsetFolder = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\PlatformToolsets\v80
2>_ToolsetFound = true
2>_ToolsetPropsPath = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\PlatformToolsets\v80\Microsoft.Cpp.Win32.v80.props
2>_ToolsetTargetsPath = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\PlatformToolsets\v80\Microsoft.Cpp.Win32.v80.targets
2>_ToolsetVCTargetsVersion = v100
2>_UpgradePlatformToolsetFor_Llvm_ClangCl_1_0 = ClangCl
2>_UpgradePlatformToolsetFor_v100 = v143
2>_UpgradePlatformToolsetFor_v110 = v143
2>_UpgradePlatformToolsetFor_v120 = v143
2>_UpgradePlatformToolsetFor_v140 = v143
2>_UpgradePlatformToolsetFor_v141 = v143
2>_UpgradePlatformToolsetFor_v141_xp = v141_xp
2>_UpgradePlatformToolsetFor_v142 = v143
2>_UpgradePlatformToolsetFor_v143 = v143
2>_UpgradePlatformToolsetFor_v90 = v143
2>_VCTargetsPathFolders = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170;
2>_VCTargetsPathForToolset = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0
2>_VSInstallFolders_15 =
2>_VSInstallFolders_16 =
2>AddAppConfigToBuildOutputs = true
2>AfterBuildCompileTargets =
2> ;
2> AfterBuildCompileEvent;
2>
2>AfterBuildGenerateSourcesTargets =
2>
2> ;
2> AfterBuildGenerateSources;
2> ;
2> AfterBuildGenerateSourcesEvent;
2>
2>AfterBuildLinkTargets =
2> ;
2> CreateSatelliteAssemblies;
2> _Appverifier;
2> _Deploy;
2> CopyFilesToOutputDirectory;
2> PostBuildEvent;
2>
2>AfterClCompileTargets =
2> ;
2> AfterClCompile;
2>
2>AfterImpLibTargets =
2> ;
2> AfterImpLib;
2>
2>AfterLibTargets =
2> ;
2> AfterLib;
2>
2>AfterLinkTargets =
2> ;
2> AfterLink;
2>
2>AfterManifestTargets =
2> ;
2> AfterManifest;
2>
2>AfterMidlTargets =
2> ;
2> AfterMidl;
2>
2>AfterResourceCompileTargets =
2> ;
2> AfterResourceCompile;
2>
2>AllowedReferenceAssemblyFileExtensions =
2> .winmd;
2> .dll;
2> .exe
2>
2>AllowedReferenceRelatedFileExtensions =
2> .pdb;
2> .xml;
2> .pri;
2> .dll.config;
2> .exe.config
2>
2>AllProjectOutputGroupsDependsOn =
2> ;
2> BuiltProjectOutputGroup;
2> DebugSymbolsProjectOutputGroup;
2> DocumentationProjectOutputGroup;
2> SatelliteDllsProjectOutputGroup;
2> SourceFilesProjectOutputGroup;
2> ContentFilesProjectOutputGroup;
2> SGenFilesOutputGroup
2>
2>AndroidTargetsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\MDD\Android\V150
2>AppSettingsJsonSchemaCombinedFilePath = F:\code\my\my-game\001web\BuildLib\Web.dir\Debug\AppSettingsSchema.json
2>AssemblyFoldersConfigFile = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\AssemblyFolders.config
2>AssemblyFoldersConfigFileSearchPath = {AssemblyFoldersFromConfig:C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\AssemblyFolders.config,};
2>AssemblyFoldersSuffix = AssemblyFoldersEx
2>AssemblyName = Web
2>AssemblySearchPaths = {CandidateAssemblyFiles};C:\Windows\Microsoft.NET\Framework64\v2.0.50727;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\lib;;{HintPathFromItem};{TargetFrameworkDirectory};{AssemblyFoldersFromConfig:C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\AssemblyFolders.config,};;{Registry:Software\Microsoft,,AssemblyFoldersEx};{AssemblyFolders};{GAC};{RawFileName};F:\code\my\my-game\001web\BuildLib\Debug
2>AssignTargetPathsDependsOn =
2>Attach = false
2>AutoUnifyAssemblyReferences = false
2>AvailablePlatforms = Any CPU,x86,x64
2>BaseIntermediateOutputPath = obj
2>BaseNuGetRuntimeIdentifier = win
2>BaseOutputPath = bin
2>BeforeBuildCompileTargets =
2> ;
2>
2>BeforeBuildGenerateSourcesTargets =
2>
2> ;
2> BeforeBuildGenerateSources;
2> ;
2>
2>BeforeClCompileTargets =
2> ;
2> BeforeClCompile;
2>
2>BeforeImpLibTargets =
2> ;
2> BeforeImpLib;
2>
2>BeforeLibTargets =
2> ;
2> BeforeLib;
2>
2>BeforeLinkTargets =
2> ;
2> BeforeLink;
2>
2>BeforeManifestTargets =
2> ;
2> BeforeManifest;
2>
2>BeforeMidlTargets =
2> ;
2> BeforeMidl;
2>
2>BeforeResourceCompileTargets =
2> ;
2> BeforeResourceCompile;
2>
2>BuildCompileAction =
2> SetBuildDefaultEnvironmentVariables;
2> SetUserMacroEnvironmentVariables;
2> PrepareForBuild;
2> ResolveReferences;
2> ;
2> ;
2> ;
2> ;
2> _ClCompile;
2> _ResGen;
2> _ResourceCompile;
2>
2> ;
2> _ImpLib;
2> _Lib;
2> ;
2> ;
2> ;
2> AfterBuildCompileEvent;
2>
2>BuildCompileTargets =
2> ;
2> _ClCompile;
2> _ResGen;
2> _ResourceCompile;
2>
2> ;
2> _ImpLib;
2> _Lib;
2> ;
2>
2>BuildDependsOn = SetTelemetryEnvironmentVariables;
2> _PrepareForBuild;
2>
2> SetBuildDefaultEnvironmentVariables;
2> SetUserMacroEnvironmentVariables;
2> ResolveReferences;
2> PrepareForBuild;
2> InitializeBuildStatus;
2> BuildGenerateSources;
2> BuildCompile;
2> BuildLink;
2> ;
2> AfterBuild;
2> FinalizeBuildStatus;
2>
2>BuildGenerateSourcesAction =
2> SetBuildDefaultEnvironmentVariables;
2> SetUserMacroEnvironmentVariables;
2> PrepareForBuild;
2> ResolveReferences;
2> ;
2>
2> ;
2> BeforeBuildGenerateSources;
2> ;
2> ;
2> ;
2> PreBuildEvent;
2> _GenerateXMLData;
2> _GenerateWebServiceProxy;
2> _Xsd;
2> _Midl;
2> ;
2>
2> ;
2> AfterBuildGenerateSources;
2> ;
2> AfterBuildGenerateSourcesEvent;
2>
2>BuildGenerateSourcesTargets =
2> ;
2> PreBuildEvent;
2> _GenerateXMLData;
2> _GenerateWebServiceProxy;
2> _Xsd;
2> _Midl;
2>
2>BuildingInsideVisualStudio = true
2>BuildingProject = true
2>BuildInParallel = true
2>BuildLibTargets =
2> ;
2> _ImpLib;
2> _Lib;
2>
2>BuildLinkAction =
2> SetBuildDefaultEnvironmentVariables;
2> SetUserMacroEnvironmentVariables;
2> PrepareForBuild;
2> ResolveReferences;
2> ;;
2> ;
2> _Link;
2> _ALink;
2> _Manifest;
2> RegisterOutput;
2> _XdcMake;
2> _BscMake;
2> ;
2> ;
2> CreateSatelliteAssemblies;
2> _Appverifier;
2> _Deploy;
2> CopyFilesToOutputDirectory;
2> PostBuildEvent;
2>
2>BuildLinkTargets =
2> ;
2> _Link;
2> _ALink;
2> _Manifest;
2> RegisterOutput;
2> _XdcMake;
2> _BscMake;
2>
2>BuildProjectReferences = true
2>BuildSteps =
2> SetBuildDefaultEnvironmentVariables;
2> SetUserMacroEnvironmentVariables;
2> ResolveReferences;
2> PrepareForBuild;
2> InitializeBuildStatus;
2> BuildGenerateSources;
2> BuildCompile;
2> BuildLink;
2>
2>BuildSuffix =
2>:VCEnd
2>BuiltProjectOutputGroupDependenciesDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>BuiltProjectOutputGroupDependsOn = PrepareForBuild
2>CharacterSet = MultiByte
2>ClangAnalysisToolsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64\bin
2>ClangTidyDependsOn =
2> BeforeClangTidy;
2> ;
2> AfterClangTidy;
2>
2>ClangTidyLLVMInstallDir = C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64
2>ClangTidyLogFile = Web.ClangTidy.log
2>ClangTidyProjectDirectory = Web.ClangTidy
2>ClangTidyToolPath = C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64\bin
2>CleanDependsOn =
2>
2> _PrepareForClean;
2>
2> BeforeClean;
2> UnmanagedUnregistration;
2> CoreClean;
2> CleanReferencedProjects;
2> CleanPublishFolder;
2> AfterClean
2> ;
2> ;
2> CppClean
2>
2>CleanFile = Web.vcxproj.FileListAbsolute.txt
2>ClickOncePublishDir = F:\code\my\my-game\001web\BuildLib\Debug\app.publish
2>CLRSupport = false
2>ClYieldDuringToolExecution = true
2>CodeAnalysisApplyLogFileXsl = false
2>CodeAnalysisFailOnMissingRules = false
2>CodeAnalysisForceOutput = true
2>CodeAnalysisGenerateSuccessFile = true
2>CodeAnalysisIgnoreGeneratedCode = true
2>CodeAnalysisIgnoreInvalidTargets = true
2>CodeAnalysisIgnoreMissingIndirectReferences = false
2>CodeAnalysisInputAssembly = F:\code\my\my-game\001web\BuildLib\Debug\Web.exe
2>CodeAnalysisLogFile = F:\code\my\my-game\001web\BuildLib\Debug\Web.exe.CodeAnalysisLog.xml
2>CodeAnalysisModuleSuppressionsFile = GlobalSuppressions.cpp
2>CodeAnalysisOutputToConsole = false
2>CodeAnalysisOverrideRuleVisibilities = false
2>CodeAnalysisPath = C:\Program Files\Microsoft Visual Studio\2022\Community\Team Tools\Static Analysis Tools\FxCop
2>CodeAnalysisQuiet = false
2>CodeAnalysisRuleDirectories = ;C:\Program Files\Microsoft Visual Studio\2022\Community\Team Tools\Static Analysis Tools\FxCop\Rules
2>CodeAnalysisRuleSet = NativeRecommendedRules.ruleset
2>CodeAnalysisRuleSetDirectories = ;C:\Program Files\Microsoft Visual Studio\2022\Community\Team Tools\Static Analysis Tools\Rule Sets
2>CodeAnalysisSaveMessagesToReport = Active
2>CodeAnalysisSearchGlobalAssemblyCache = true
2>CodeAnalysisStaticAnalysisDirectory = C:\Program Files\Microsoft Visual Studio\2022\Community\Team Tools\Static Analysis Tools
2>CodeAnalysisSucceededFile = F:\code\my\my-game\001web\BuildLib\Debug\Web.exe.lastcodeanalysissucceeded
2>CodeAnalysisSummary = false
2>CodeAnalysisTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VisualStudio\v17.0\CodeAnalysis\Microsoft.CodeAnalysis.targets
2>CodeAnalysisTimeout = 120
2>CodeAnalysisUpdateProject = false
2>CodeAnalysisUseTypeNameInSuppression = true
2>CodeAnalysisVerbose = false
2>CommonBuildOnlyTargets =
2> SetBuildDefaultEnvironmentVariables;
2> SetUserMacroEnvironmentVariables;
2> PrepareForBuild;
2> ResolveReferences;
2>
2>CommonOutputGroupsDependsOn =
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>CommonTargetsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64\Microsoft.Common.CurrentVersion.targets
2>CommonXamlResourcesDirectory = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64\en-US
2>CompileDependsOn =
2> ResolveReferences;
2> ResolveKeySource;
2> SetWin32ManifestProperties;
2> FindReferenceAssembliesForReferences;
2> _GenerateCompileInputs;
2> BeforeCompile;
2> _TimeStampBeforeCompile;
2> _GenerateCompileDependencyCache;
2> CoreCompile;
2> _TimeStampAfterCompile;
2> AfterCompile;
2>
2>CompileLicxFilesDependsOn =
2>CompileTargetNameForTemporaryAssembly = CompileTemporaryAssembly
2>ComputeCompileInputsTargets =
2>
2> ;
2> ComputeMIDLGeneratedCompileInputs;
2> ;
2> ComputeCLInputPDBName;
2> ComputeReferenceCLInput
2>
2>ComputeImpLibInputsTargets =
2>
2>
2>
2>
2> ;
2> ComputeRCGeneratedLibInputs;
2> ;
2> ComputeRCGeneratedImpLibInputs;
2> ;
2> ComputeCustomBuildOutput;
2> ;
2> ComputeCLGeneratedImpLibInputs;
2> ;
2> ComputeImpLibInputsFromProject;
2>
2>ComputeIntermediateSatelliteAssembliesDependsOn =
2> CreateManifestResourceNames
2>
2>ComputeLibInputsTargets =
2> ComputeLibAdditionalOptions;
2>
2>
2>
2>
2>
2> ;
2> ComputeRCGeneratedLibInputs;
2> ;
2> ComputeCustomBuildOutput;
2> ;
2> ComputeCLGeneratedLibInputs;
2> ;
2> ComputeLibInputsFromProject;
2> ;
2> ComputeReferenceLibInputs;
2>
2>
2>ComputeLinkInputsTargets =
2>
2>
2>
2>
2>
2> ;
2> ComputeRCGeneratedLinkInputs;
2> ;
2> ComputeManifestGeneratedLinkerInputs;
2> ;
2> ComputeCustomBuildOutput;
2> ;
2> ComputeCLGeneratedLinkInputs;
2> ;
2> ComputeLinkInputsFromProject;
2> ;
2> ComputeReferenceLinkInputs;
2>
2>ComputeManifestInputsTargets =
2> ;
2> ComputeManifestInputsTargets;
2>
2>ComReferenceExecuteAsTool = false
2>ComReferenceNoClassMembers = false
2>Configuration = Debug
2>ConfigurationName = Debug
2>ConfigurationType = Application
2>ConsiderPlatformAsProcessorArchitecture = true
2>ContentFilesProjectOutputGroupDependsOn = PrepareForBuild;AssignTargetPaths;PrepareForBuild;AssignTargetPaths;
2>ContinueOnError = false
2>CopyNuGetImplementations = true
2>CoreBuildDependsOn =
2> BuildOnlySettings;
2> PrepareForBuild;
2> PreBuildEvent;
2> ResolveReferences;
2> PrepareResources;
2> ResolveKeySource;
2> Compile;
2> ExportWindowsMDFile;
2> UnmanagedUnregistration;
2> GenerateSerializationAssemblies;
2> CreateSatelliteAssemblies;
2> GenerateManifests;
2> GetTargetPath;
2> PrepareForRun;
2> UnmanagedRegistration;
2> IncrementalClean;
2> PostBuildEvent
2>
2>CoreCleanDependsOn =
2>CoreCompileDependsOn =
2> DesignTimeXamlMarkupCompilation;
2>
2>
2>CoreCppCleanDependsOn =
2>CoreResGenDependsOn = FindReferenceAssembliesForReferences
2>CppCleanDependsOn =
2> BeforeCppClean;
2> ;
2> CoreCppClean;
2> AfterCppClean;
2> ;PGInstrumentedClean
2>CppCleanLogFile = Web.Build.CppClean.log
2>CppRuntimeFilesPath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\redist\x86
2>CreateCustomManifestResourceNamesDependsOn =
2>CreateHardLinksForCopyAdditionalFilesIfPossible = false
2>CreateManifestResourceNamesDependsOn =
2>CreateSatelliteAssembliesDependsOn =
2> ;
2> _GenerateSatelliteAssemblyInputs;
2> ComputeIntermediateSatelliteAssemblies;
2> GenerateSatelliteAssemblies
2>
2>CreateSymbolicLinksForCopyAdditionalFilesIfPossible = false
2>CurrentSolutionConfigurationContents =
2>Debug|Win32
2>Debug|Win32
2>Debug|Win32
2>
2>CurrentVCTargetsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170
2>CurrentVsInstallRoot = C:\Program Files\Microsoft Visual Studio\2022\Community
2>CustomAfterMicrosoftCommonProps = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\vCurrent\Custom.After.Microsoft.Common.props
2>CustomAfterMicrosoftCommonTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\vCurrent\Custom.After.Microsoft.Common.targets
2>CustomBeforeMicrosoftCommonProps = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\vCurrent\Custom.Before.Microsoft.Common.props
2>CustomBeforeMicrosoftCommonTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\vCurrent\Custom.Before.Microsoft.Common.targets
2>CustomBuildAfterTargets = BscMake
2>CustomBuildBeforeTargets = PostBuildEvent
2>CustomBuildToolAfterTargets = PreBuildEvent
2>CustomBuildToolBeforeTargets = Midl
2>DebuggerFlavor = WindowsLocalDebugger
2>DebugSymbols = true
2>DebugSymbolsProjectOutputGroupDependenciesDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>DebugSymbolsProjectOutputGroupDependsOn =
2>DefaultLanguageSourceExtension = .cpp
2>DefaultPlatformToolset = v143
2>DefaultToolArchitecture = Native32Bit
2>DefineCommonReferenceSchemas =
2>DefineExplicitDefaults = true
2>DelaySign =
2>DeploymentComputeClickOnceManifestInfoDependsOn =
2> CleanPublishFolder;
2> GetCopyToOutputDirectoryItems;
2> _DeploymentGenerateTrustInfo
2>
2>
2>DesignerRuntimeImplementationProjectOutputGroupDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>DesignTimeBuildInitTargets = _PrepareForReferenceResolution;;InitGetClCommandLines;ResolveReferences;FixupReferences
2>DesignTimeIntermediateOutputPath = Web.dir\Debug\InProcessTempFiles
2>DesignTimeResolveAssemblyReferencesDependsOn =
2> GetFrameworkPaths;
2> GetReferenceAssemblyPaths;
2> ResolveReferences
2>
2>DesktopBridgeComFilesOutputGroupDependsOn =
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2> ;
2>
2>DesktopBridgeCommonTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\DesktopBridge\Microsoft.DesktopBridge.Common.targets
2>DesktopBridgeCopyLocalOutputGroupDependsOn =
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2> ;
2> ;
2>
2>DesktopBridgeFrameworkSDKRegistrationOutputGroupDependsOn =
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2> ;
2>
2>
2>DesktopBridgeOutputGroupsDependsOn =
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>DesktopBridgePublishItemsOutputGroupDependsOn =
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2> ;
2> ;
2> PublishItemsOutputGroup
2>
2>DetermineProjectTypeTargets = _PrepareForReferenceResolution;
2>DevEnvDir = C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE
2>DisableInstalledVCTargetsUse = false
2>DisableLogTaskParameter_ConvertToAbsolutePath_Path = true
2>DisableLogTaskParameter_FindUnderPath_OutOfPath = true
2>DisableLogTaskParameter_RemoveDuplicates_Inputs = true
2>DisableLogTaskParameterItemMetadata_ConvertToAbsolutePath_AbsolutePaths = true
2>DisableLogTaskParameterItemMetadata_Copy_CopiedFiles = true
2>DisableLogTaskParameterItemMetadata_Copy_DestinationFiles = true
2>DisableLogTaskParameterItemMetadata_Copy_SourceFiles = true
2>DisableLogTaskParameterItemMetadata_FindUnderPath_Files = true
2>DisableLogTaskParameterItemMetadata_FindUnderPath_InPath = true
2>DisableLogTaskParameterItemMetadata_GenerateResource_FilesWritten = true
2>DisableLogTaskParameterItemMetadata_Hash_ItemsToHash = true
2>DisableLogTaskParameterItemMetadata_RemoveDuplicates_Filtered = true
2>DisableLogTaskParameterItemMetadata_WriteLinesToFile_Lines = true
2>DocumentationProjectOutputGroupDependenciesDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>DocumentationProjectOutputGroupDependsOn = ResolvedXDCMake;ComputeCLCompileGeneratedXDCFiles
2>DocumentLibraryDependencies = true
2>EmbeddedWin32Manifest =
2>EmbedManifest = true
2>EmbedManifestBy = LINK
2>EnableASAN = false
2>EnableFuzzer = false
2>EnableManagedPackageReferenceSupport = false
2>EnableUnitySupport = false
2>ExcludePath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\common\include;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\include;C:\Windows\Microsoft.NET\Framework64\v2.0.50727;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\lib;;C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319;C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319;C:\WINDOWS;C:\WINDOWS
2>ExecutablePath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\common\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\Common7\Tools\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\Common7\tools;C:\Program Files (x86)\Microsoft Visual Studio 8\Common7\ide;C:\Program Files\HTML Help Workshop;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\bin;C:\Windows\Microsoft.NET\Framework64\v2.0.50727;C:\Program Files (x86)\Microsoft Visual Studio 8;C:\WINDOWS\SysWow64;;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\VMware\VMware Workstation\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\WINDOWS\System32\OpenSSH;D:\Program Files\TortoiseGit\bin;C:\Program Files\Git\cmd;C:\Program Files\dotnet;F:\program\Strawberry\c\bin;F:\program\Strawberry\perl\site\bin;F:\program\Strawberry\perl\bin;C:\Program Files (x86)\IVI Foundation\VISA\WinNT\Bin;C:\Program Files\IVI Foundation\VISA\Win64\Bin;C:\Program Files\Microsoft SQL Server\150\Tools\Binn;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn;F:\Programs\Go\bin;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit;H:\Cadence\SPB_16.6\openaccess\bin\win32\opt;H:\Cadence\SPB_16.6\tools\capture;H:\Cadence\SPB_16.6\tools\pspice;H:\Cadence\SPB_16.6\tools\specctra\bin;H:\Cadence\SPB_16.6\tools\fet\bin;H:\Cadence\SPB_16.6\tools\libutil\bin;H:\Cadence\SPB_16.6\tools\bin;H:\Cadence\SPB_16.6\tools\pcb\bin;F:\program\rust.cargo\bin;F:\program\python;C:\Users\du\AppData\Local\Microsoft\WindowsApps;C:\Users\du\AppData\Local\Programs\Microsoft VS Code\bin;C:\Program Files\Git\bin;D:\Program Files\nodejs;C:\Program Files\Google\Chrome\Application;E:\Android\sdk\tools\platform-tools;F:\program\GnuWin32\bin;F:\program\Java\jdk-1.8\bin;F:\program\Java\jdk-1.8\jre\bin;C:\Users\du\go\bin;C:\Users\du.dotnet\tools;;C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319;C:\Program Files (x86)\Windows Kits\8.0\bin\x86
2>ExpandSDKAllowedReferenceExtensions =
2> .winmd;
2> .dll
2>
2>ExpandSDKReferencesDependsOn =
2> ResolveSDKReferences
2>
2>ExtensionsToDeleteOnClean = .cdf;.cache;.obj;.ilk;.resources;.tlb;.tli;.tlh;.tmp;.rsp;.pgc;.pgd;.meta;.tlog;.manifest;.res;.pch;.exp;.idb;.rep;.xdc;.pdb;_manifest.rc;.bsc;.sbr;.xml;F:\code\my\my-game\001web\BuildLib\Debug\Web.exe.manifest;F:\code\my\my-game\001web\BuildLib\Debug\Web.tlb;F:\code\my\my-game\001web\BuildLib\Debug\Web.pdb;F:\code\my\my-game\001web\BuildLib\Debug\Web.exe;F:\code\my\my-game\001web\BuildLib\Debug\Web.bsc;F:\code\my\my-game\001web\BuildLib\Debug\Web.ilk;F:\code\my\my-game\001web\BuildLib\Debug\Web.exe.intermediate.manifest
2>FindInvalidProjectReferencesDependsOn =
2> GetReferenceTargetPlatformMonikers
2>
2>Framework20Dir = @(_TargetFramework20DirectoryItem)
2>Framework30Dir = @(_TargetFramework30DirectoryItem)
2>Framework35Dir = @(_TargetFramework35DirectoryItem)
2>Framework40Dir = @(_TargetFramework40DirectoryItem)
2>FrameworkDir = C:\Windows\Microsoft.NET\Framework64
2>FrameworkRegistryBase = Software\Microsoft
2>FrameworkSdkDir = C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0
2>FrameworkSDKRoot = C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A
2>FrameworkVersion = v2.0.50727
2>FullReferenceAssemblyNames = Full
2>GenerateBindingRedirectsOutputType = true
2>GenerateClickOnceManifests =
2>GenerateFullPaths = true
2>GenerateManifest = true
2>GenerateManifestsDependsOn =
2> SetWin32ManifestProperties;
2> GenerateApplicationManifest;
2> GenerateDeploymentManifest
2>
2>GenerateTargetFrameworkAttribute = false
2>GetClCommandLineForReferenceSupported = true
2>GetCopyToOutputDirectoryItemsDependsOn =
2> AssignTargetPaths;
2>
2> AssignProjectConfiguration;
2> _SplitProjectReferencesByFileExistence
2> ;
2> _GetProjectReferenceTargetFrameworkProperties;
2> _PopulateCommonStateForGetCopyToOutputDirectoryItems
2>
2>GetFrameworkPathsDependsOn =
2>GetProjectInfoForReferenceDependsOn =
2> ;
2> AddLibrariesToProjectsInfoForReference;
2>
2>GetReferenceNearestTargetFrameworkTaskSupportsTargetPlatformParameter = true
2>GetTargetPathDependsOn = ;_DetermineManagedStateFromCL
2>GetTargetPathWithTargetPlatformMonikerDependsOn =
2>HideWarningsAndErrors = false
2>HostARM64Suported = false
2>IgnoreImportLibrary = false
2>ImportByWildcardAfterMicrosoftCommonProps = true
2>ImportByWildcardAfterMicrosoftCommonTargets = true
2>ImportByWildcardBeforeMicrosoftCommonProps = true
2>ImportByWildcardBeforeMicrosoftCommonTargets = true
2>ImportDirectoryBuildProps = true
2>ImportDirectoryBuildTargets = true
2>ImportDirectoryPackagesProps = true
2>ImportProjectExtensionProps = true
2>ImportProjectExtensionTargets = true
2>ImportUserLocationsByWildcardAfterMicrosoftCommonProps = true
2>ImportUserLocationsByWildcardAfterMicrosoftCommonTargets = true
2>ImportUserLocationsByWildcardBeforeMicrosoftCommonProps = true
2>ImportUserLocationsByWildcardBeforeMicrosoftCommonTargets = true
2>ImportXamlTargets = true
2>IncludeFrameworkReferencesFromNuGet = true
2>IncludePath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\common\include;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\include;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\objectarx2007\inc;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\objectarx2007\utils\brep\inc;
2>IncludeVersionInInteropName = true
2>IntDir = Web.dir\Debug
2>IntermediateOutputPath = Web.dir\Debug
2>InteropOutputPath = Interop
2>iOSTargetsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\MDD\iOS\V150
2>IsRestoreTargetsFileLoaded = true
2>JsonSchemaCombinedFilePath = F:\code\my\my-game\001web\BuildLib\Web.dir\Debug\CombinedComponentSchema.json
2>Keyword = Win32Proj
2>LangID = 1033
2>LangName = en-US
2>Language = C++
2>LastBuildState = Web.dir\Debug\Web.lastbuildstate
2>LastBuildUnsuccessful = Web.dir\Debug\Web.unsuccessfulbuild
2>LegacyPlatformToolset = v100
2>LibraryPath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\lib\i386;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\common\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\objectarx2007\lib;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\objectarx2007\utils\brep\lib;
2>LinkCompiled = true
2>LinkIncremental = true
2>LlvmPlatformName = i386
2>LLVMToolsVersion = 17.0.3
2>LoadTimeSensitiveProperties =
2> ;
2>
2>LoadTimeSensitiveTargets =
2> ;
2> XamlMarkupCompilePass1;
2>
2>LocalDebuggerAttach = False
2>LocalDebuggerCommand = F:\code\my\my-game\001web\BuildLib\Debug\Web.exe
2>LocalDebuggerDebuggerType = Auto
2>LocalDebuggerMergeEnvironment = true
2>LocalDebuggerSQLDebugging = False
2>LocalDebuggerWorkingDirectory = F:\code\my\my-game\001web\BuildLib
2>ManagedAssembly = false
2>MaxTargetPath = 100
2>MicrosoftCommonPropsHasBeenImported = true
2>MicrosoftNETBuildExtensionsTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\Microsoft.NET.Build.Extensions\Microsoft.NET.Build.Extensions.targets
2>MicrosoftNETBuildExtensionsTasksAssembly = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\Microsoft.NET.Build.Extensions\tools\net472\Microsoft.NET.Build.Extensions.Tasks.dll
2>MidlYieldDuringToolExecution = true
2>MpiDebuggerCleanupDeployment = True
2>MpiDebuggerDebuggerType = Auto
2>MpiDebuggerDeployCommonRuntime = True
2>MpiDebuggerNetworkSecurityMode = AnyAddress
2>MpiDebuggerSchedulerNode = localhost/1
2>MpiDebuggerSchedulerTimeout = 5000
2>MsAppxPackageTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VisualStudio\v17.0\AppxPackage\Microsoft.AppXPackage.Targets
2>MSBuildAllProjects = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.Cpp.DesignTime.targets;;C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64\Microsoft.Xaml.targets;C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\NuGet\17.0\Microsoft.NuGet.targets
2>MSBuildAssemblyVersion = 17.0
2>MSBuildBinPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64
2>MSBuildCopyContentTransitively = true
2>MSBuildCopyMarkerName = Web.vcxproj.Up2Date
2>MSBuildDisableFeaturesFromVersion = 999.999
2>MSBuildExtensionsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild
2>MSBuildExtensionsPath32 = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild
2>MSBuildExtensionsPath64 = C:\Program Files\MSBuild
2>MSBuildFileVersion = 17.10.4.21802
2>MSBuildFrameworkToolsPath = C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319
2>MSBuildFrameworkToolsPath32 = C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319
2>MSBuildFrameworkToolsPath64 = C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319
2>MSBuildFrameworkToolsPathArm64 = C:\WINDOWS\Microsoft.NET\FrameworkArm64\v4.0.30319
2>MSBuildFrameworkToolsRoot = C:\WINDOWS\Microsoft.NET\Framework
2>MSBuildLoadMicrosoftTargetsReadOnly = true
2>MSBuildNodeCount = 8
2>MSBuildProgramFiles32 = C:\Program Files (x86)
2>MSBuildProjectDefaultTargets = Build
2>MSBuildProjectDirectory = F:\code\my\my-game\001web\BuildLib
2>MSBuildProjectDirectoryNoRoot = code\my\my-game\001web\BuildLib
2>MSBuildProjectExtension = .vcxproj
2>MSBuildProjectExtensionsPath = F:\code\my\my-game\001web\BuildLib\obj
2>MSBuildProjectFile = Web.vcxproj
2>MSBuildProjectFullPath = F:\code\my\my-game\001web\BuildLib\Web.vcxproj
2>MSBuildProjectName = Web
2>MSBuildRuntimeType = Full
2>MSBuildRuntimeVersion = 4.0.30319
2>MSBuildSDKsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Sdks
2>MSBuildSemanticVersion = 17.10.4+10fbfbf2e
2>MSBuildStartupDirectory = F:\code\my\my-game\001web\BuildLib
2>MSBuildToolsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64
2>MSBuildToolsPath32 = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin
2>MSBuildToolsPath64 = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64
2>MSBuildToolsRoot = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild
2>MSBuildToolsVersion = Current
2>MSBuildUserExtensionsPath = C:\Users\du\AppData\Local\Microsoft\MSBuild
2>MSBuildUseVisualStudioDirectoryLayout = True
2>MSBuildVersion = 17.10.4
2>MSBuildWarningsAsErrors =
2>MSBuildWarningsAsMessages =
2>MSBuildWarningsNotAsErrors =
2>MsTestToolsTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VisualStudio\v17.0\TeamTest\Microsoft.TeamTest.targets
2>MultiToolTask = false
2>NativeExecutablePath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\common\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\Common7\Tools\bin;C:\Program Files (x86)\Microsoft Visual Studio 8\Common7\tools;C:\Program Files (x86)\Microsoft Visual Studio 8\Common7\ide;C:\Program Files\HTML Help Workshop;C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\bin;C:\Windows\Microsoft.NET\Framework64\v2.0.50727;C:\Program Files (x86)\Microsoft Visual Studio 8;C:\WINDOWS\SysWow64;;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\VMware\VMware Workstation\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\WINDOWS\System32\OpenSSH;D:\Program Files\TortoiseGit\bin;C:\Program Files\Git\cmd;C:\Program Files\dotnet;F:\program\Strawberry\c\bin;F:\program\Strawberry\perl\site\bin;F:\program\Strawberry\perl\bin;C:\Program Files (x86)\IVI Foundation\VISA\WinNT\Bin;C:\Program Files\IVI Foundation\VISA\Win64\Bin;C:\Program Files\Microsoft SQL Server\150\Tools\Binn;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn;F:\Programs\Go\bin;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit;H:\Cadence\SPB_16.6\openaccess\bin\win32\opt;H:\Cadence\SPB_16.6\tools\capture;H:\Cadence\SPB_16.6\tools\pspice;H:\Cadence\SPB_16.6\tools\specctra\bin;H:\Cadence\SPB_16.6\tools\fet\bin;H:\Cadence\SPB_16.6\tools\libutil\bin;H:\Cadence\SPB_16.6\tools\bin;H:\Cadence\SPB_16.6\tools\pcb\bin;F:\program\rust.cargo\bin;F:\program\python;C:\Users\du\AppData\Local\Microsoft\WindowsApps;C:\Users\du\AppData\Local\Programs\Microsoft VS Code\bin;C:\Program Files\Git\bin;D:\Program Files\nodejs;C:\Program Files\Google\Chrome\Application;E:\Android\sdk\tools\platform-tools;F:\program\GnuWin32\bin;F:\program\Java\jdk-1.8\bin;F:\program\Java\jdk-1.8\jre\bin;C:\Users\du\go\bin;C:\Users\du.dotnet\tools;;C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319;
2>NuGetAudit = true
2>NuGetAuditLevel = low
2>NuGetAuditMode = direct
2>NuGetInteractive =
2>NuGetProps = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\NuGet\17.0\Microsoft.NuGet.props
2>NuGetPropsFile = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin......\Common7\IDE\CommonExtensions\Microsoft\NuGet\NuGet.props
2>NuGetRestoreTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin......\Common7\IDE\CommonExtensions\Microsoft\NuGet\NuGet.targets
2>NuGetRuntimeIdentifier = win-x86
2>NuGetTargetFrameworkMonikerToInject = .NETCore,Version=v5.0
2>NuGetTargetMoniker =
2>NuGetTargetMonikerToInject = .NETCore,Version=v5.0
2>NuGetTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\NuGet\17.0\Microsoft.NuGet.targets
2>OnlyReferenceAndBuildProjectsEnabledInSolutionConfiguration = true
2>OutDir = F:\code\my\my-game\001web\BuildLib\Debug
2>OutDirWasSpecified = false
2>OutputPath = F:\code\my\my-game\001web\BuildLib\Debug
2>OutputType = exe
2>OverwriteReadOnlyFiles = false
2>PackageDownloadSupported = true
2>Platform = Win32
2>Platform_Actual = Win32
2>PlatformArchitecture = 32
2>PlatformName = Win32
2>PlatformPrepareForBuildDependsOn = PlatformToolsetPrepareForBuild;
2>PlatformPropsFound = true
2>PlatformShortName = x86
2>PlatformTarget = x86
2>PlatformTargetAsMSBuildArchitecture = x86
2>PlatformTargetAsMSBuildArchitectureExplicitlySet = false
2>PlatformTargetsFound = true
2>PlatformToolset = v80
2>PlatformToolsetVersion = 80
2>PostBuildEventDependsOn =
2>PostBuildEventUseInBuild = true
2>PreBuildEventDependsOn =
2>PreBuildEventUseInBuild = true
2>PreferredToolArchitecture = x64
2>PreLinkEventUseInBuild = true
2>PrepareForBuildDependsOn = PlatformPrepareForBuild;;GetFrameworkPaths;GetReferenceAssemblyPaths;AssignLinkMetadata;SetCABuildNativeEnvironmentVariables
2>PrepareForRunDependsOn =
2> CopyFilesToOutputDirectory
2>
2>PrepareProjectReferencesDependsOn =
2> AssignProjectConfiguration;
2> _SplitProjectReferencesByFileExistence;
2> _GetProjectReferenceTargetFrameworkProperties;
2> _GetProjectReferencePlatformProperties
2>
2>PrepareResourceNamesDependsOn =
2> AssignTargetPaths;
2> SplitResourcesByCulture;
2> CreateManifestResourceNames;
2> CreateCustomManifestResourceNames
2>
2>PrepareResourcesDependsOn = ResolveNuGetPackageAssets;
2> XamlMarkupCompilePass1;
2> XamlMarkupCompilePass2;
2>
2> ;
2> PrepareResourceNames;
2> ResGen;
2> CompileLicxFiles
2>
2>
2>ProcessorArchitecture = x86
2>ProduceReferenceAssembly = false
2>ProjectDesignTimeAssemblyResolutionSearchPaths =
2> {CandidateAssemblyFiles};
2> C:\Windows\Microsoft.NET\Framework64\v2.0.50727;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\lib;;
2> {HintPathFromItem};
2> {TargetFrameworkDirectory};
2> {Registry:Software\Microsoft,,AssemblyFoldersEx};
2> {RawFileName};
2> F:\code\my\my-game\001web\BuildLib\Debug
2>
2>ProjectDir = F:\code\my\my-game\001web\BuildLib
2>ProjectEvaluationFingerprint = Debug|Win32|F:\code\my\my-game\001web\BuildLib|
2>ProjectExt = .vcxproj
2>ProjectFileName = Web.vcxproj
2>ProjectFlavor = Client
2>ProjectGuid = {A3C60134-5F4F-3707-8F3C-01CD7E912DB2}
2>ProjectLockFile = obj\project.assets.json
2>ProjectName = Web
2>ProjectPath = F:\code\my\my-game\001web\BuildLib\Web.vcxproj
2>PublishableProject = true
2>PublishBuildDependsOn =
2> BuildOnlySettings;
2> PrepareForBuild;
2> ResolveReferences;
2> PrepareResources;
2> ResolveKeySource;
2> GenerateSerializationAssemblies;
2> CreateSatelliteAssemblies;
2>
2>PublishDependsOn =
2> SetGenerateManifests;
2> Build;
2> PublishOnly
2>
2>PublishDir = F:\code\my\my-game\001web\BuildLib\Debug\app.publish
2>PublishOnlyDependsOn =
2> SetGenerateManifests;
2> PublishBuild;
2> BeforePublish;
2> GenerateManifests;
2> CopyFilesToOutputDirectory;
2> _CopyFilesToPublishFolder;
2> _DeploymentGenerateBootstrapper;
2> ResolveKeySource;
2> _DeploymentSignClickOnceDeployment;
2> AfterPublish
2>
2>RebuildDependsOn = SetTelemetryEnvironmentVariables;
2> _PrepareForRebuild;
2>
2> BeforeRebuild;
2> Clean;
2> Build;
2> AfterRebuild;
2> ;
2>
2>ReferenceCopyLocalPathsOutputGroupDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>ReferencePath = C:\Windows\Microsoft.NET\Framework64\v2.0.50727;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\lib;
2>RemoteDebuggerAttach = False
2>RemoteDebuggerConnection = RemoteWithAuthentication
2>RemoteDebuggerDebuggerType = Auto
2>RemoteDebuggerServerName = WINPHONE
2>RemoteDebuggerSQLDebugging = False
2>RemoteDebuggerWorkingDirectory = F:\code\my\my-game\001web\BuildLib
2>ReportingServicesTargets = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VisualStudio\v17.0\ReportingServices\Microsoft.ReportingServices.targets
2>RequiredBundles =
2>ResGenDependsOn = ResolveAssemblyReferences;SplitResourcesByCulture;BeforeResGen;CoreResGen;AfterResGen
2>ResGenExecuteAsTool = false
2>ResolveAssemblyReferencesDependsOn = _PrepareForAssemblyReferenceResolution;
2> ResolveProjectReferences;
2> FindInvalidProjectReferences;
2> GetFrameworkPaths;
2> GetReferenceAssemblyPaths;
2> PrepareForBuild;
2> ResolveSDKReferences;
2> ExpandSDKReferences;
2> ;ResolveNuGetPackageAssets
2>ResolveNuGetPackageAssetsDependsOn = ResolveProjectReferences
2>ResolveNuGetPackages = true
2>ResolveReferencesDependsOn = _PrepareForAssemblyReferenceResolution;
2>
2> BeforeResolveReferences;
2> AssignProjectConfiguration;
2> ResolveProjectReferences;
2> FindInvalidProjectReferences;
2> ResolveNativeReferences;
2> ResolveAssemblyReferences;
2> GenerateBindingRedirects;
2> GenerateBindingRedirectsUpdateAppConfig;
2> ResolveComReferences;
2> AfterResolveReferences
2> ;
2> ResolveTestReferences
2>
2>ResolveSDKReferencesDependsOn = _PrepareForAssemblyReferenceResolution;
2> GetInstalledSDKLocations
2>
2>RestoreBuildInParallel = true
2>RestoreContinueOnError = WarnAndContinue
2>RestoreRecursive = true
2>RestoreTaskAssemblyFile = NuGet.Build.Tasks.dll
2>RestoreUseSkipNonexistentTargets = true
2>RoslynTargetsPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\Roslyn
2>RunAnalyzersDuringBuild =
2>RunAnalyzersDuringLiveAnalysis =
2>RunClangCppAnalysis = false
2>RunCodeAnalysisInputs = F:\code\my\my-game\001web\BuildLib\Debug\Web.exe
2>RunCppAnalysis = false
2>RunDependsOn =
2>RunMsvcAnalysis = false
2>RuntimeIdentifiers = win;win-x86;win-x64;win-arm64
2>SatelliteDllsProjectOutputGroupDependenciesDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>SatelliteDllsProjectOutputGroupDependsOn = ;PrepareForBuild;PrepareResourceNames
2>SchemaGenIncrementalBuildInputs = @(JsonSchemaSegment);
2>SDK35ToolsPath =
2>SDK40ToolsPath = C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8.1 Tools
2>SDKRedistOutputGroupDependsOn = ResolveSDKReferences;ExpandSDKReferences
2>SDKReferenceDirectoryRoot = C:\Users\du\AppData\Local\Microsoft SDKs;C:\Program Files (x86)\Microsoft SDKs
2>SDKReferenceRegistryRoot = Software\Microsoft\Microsoft SDKs
2>SDKVersionBuild = 10.0.22621.0
2>SGenFilesOutputGroupDependenciesDependsOn =
2> ;
2>
2> ;
2> BuildOnlySettings;
2> PrepareForBuild;
2> AssignTargetPaths;
2> ResolveReferences
2>
2>
2>SGenFilesOutputGroupDependsOn =
2>SGenShouldGenerateSerializer = true
2>SGenUseKeep = false
2>SGenUseProxyTypes = true
2>ShouldMarkCertainSDKReferencesAsRuntimeOnly = true
2>SkipCopyBuildProduct = true
2>SkipCopyUnchangedFiles = true
2>SolutionDir = F:\code\my\my-game\001web\BuildLib
2>SolutionExt = .sln
2>SolutionFileName = web.sln
2>SolutionName = web
2>SolutionPath = F:\code\my\my-game\001web\BuildLib\web.sln
2>SourceControlInformationFeatureSupported = true
2>SourceFilesProjectOutputGroupDependsOn = PrepareForBuild;AssignTargetPaths
2>SourcePath = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\src\mfc;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\src\atl;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src;
2>SpectreMitigation = false
2>SQLDebugging = false
2>SuppressLegacyCodeAnalysisDeprecatedWarning = false
2>TargetCulture = *
2>TargetDeployManifestFileName = Web.application
2>TargetDir = F:\code\my\my-game\001web\BuildLib\Debug
2>TargetedFrameworkDir = @(_TargetedFrameworkDirectoryItem)
2>TargetedRuntimeVersion = v2.0
2>TargetedSDKArchitecture = x86
2>TargetedSDKConfiguration = Debug
2>TargetExt = .exe
2>TargetFileName = Web.exe
2>TargetFrameworkAsMSBuildRuntime = CurrentRuntime
2>TargetName = Web
2>TargetPath = F:\code\my\my-game\001web\BuildLib\Debug\Web.exe
2>TargetPlatformDisplayName = Windows 7.0
2>TargetPlatformIdentifier = Windows
2>TargetPlatformMoniker = Windows,Version=7.0
2>TargetPlatformRegistryBase = Software\Microsoft\Microsoft SDKs\Windows
2>TargetPlatformSdkPath =
2>TargetPlatformVersion = 7.0
2>TargetRuntime = Native
2>TaskKeyToken = 31bf3856ad364e35
2>TaskVersion = 4.0.0.0
2>TLogLocation = Web.dir\Debug
2>ToolsetPropsFound = true
2>ToolsetTargetsFound = true
2>TrackFileAccess = true
2>UnmanagedRegistrationDependsOn =
2>UnmanagedUnregistrationDependsOn =
2>UpgradeSubsetToProfile = false
2>UseCommonOutputDirectory = false
2>UseDebugLibraries = false
2>UseDefaultPlatformLookupTables = true
2>UseMSBuildTestInfrastructure = false
2>UseOfATL = false
2>UseOfMFC = false
2>UserRootDir = C:\Users\du\AppData\Local\Microsoft\MSBuild\v4.0
2>UseSourcePath = true
2>v143_Installed = true
2>ValidateRuntimeIdentifierCompatibility = false
2>VC_PGO_RunTime_Dir = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\bin
2>VCCodeAnalysisUX = true
2>VCInstallDir = C:\Program Files (x86)\Microsoft Visual Studio 8\VC
2>VcpkgManifestDirectory =
2>VCProjectUpgraderObjectName = NoUpgrade
2>VCTargetsPath = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0
2>VCTargetsPath10 = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0
2>VCTargetsPath11 = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110
2>VCTargetsPath12 = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120
2>VCTargetsPath14 = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140
2>VCTargetsPath15 = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v150
2>VCTargetsPath16 = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v160
2>VCTargetsPath17 = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170
2>VCTargetsPathActual = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170
2>VCTargetsPathEffective = C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0
2>VSIDEResolvedNonMSBuildProjectOutputs =
2>VSInstallDir = C:\Program Files (x86)\Microsoft Visual Studio 8
2>VsInstallRoot = C:\Program Files\Microsoft Visual Studio\2022\Community
2>VSTEL_CurrentSolutionBuildID = 1510363234
2>VSTEL_SolutionSessionID = {8B77F436-407B-4C04-9E1C-7D0ABFA49B25}
2>VSVersion = $(VisualStudioVersion)
2>WDKBuildFolder = 10.0.22621.0
2>WebBrowserDebuggerDebuggerType = Auto
2>WebReference_EnableLegacyEventingModel = false
2>WebReference_EnableProperties = true
2>WebReference_EnableSQLTypes = true
2>WebServiceDebuggerDebuggerType = Auto
2>WebServiceDebuggerSQLDebugging = False
2>WholeProgramOptimization = false
2>WholeProgramOptimizationAvailabilityInstrument = true
2>WholeProgramOptimizationAvailabilityOptimize = true
2>WholeProgramOptimizationAvailabilityTrue = true
2>WholeProgramOptimizationAvailabilityUpdate = true
2>WindowsAppContainer = false
2>WindowsSDK80Path =
2>WindowsSdkDir = C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK
2>WindowsStoreApp = false
2>WindowsTargetPlatformVersion = 10.0.22621.0
2>WMSJSProject = WJProject
2>WMSJSProjectDirectory = JavaScript
2>XamlBuildTaskAssemblyName = XamlBuildTask, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2>XamlBuildTaskLocation = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64
2>XamlBuildTaskPath = C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64
2>XamlGenCodeFileNames = Web.vcxproj.XamlGeneratedCodeFileListAbsolute.txt
2>XamlGenMarkupFileNames = Web.vcxproj.XamlGeneratedXamlFileListAbsolute.txt
2>XamlPass2FlagFile = Web.vcxproj.XamlPass2Flag.txt
2>XamlRequiresCompilationPass2 = false
2>XamlTemporaryAssemblyName = Web
2>YieldDuringToolExecution = true
2>Project file contains ToolsVersion="17.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="Current". For more information, please see http://go.microsoft.com/fwlink/?LinkId=293424.
2>Target "_DetermineManagedStateFromCL" in file "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets":
2>Done building target "_DetermineManagedStateFromCL" in project "Web.vcxproj".
2>Target "EnableIntermediateOutputPathMismatchWarning" skipped, due to false condition; ('$(RestoreProjectStyle)' == 'PackageReference') was evaluated as ('' == 'PackageReference').
2>Target "_CheckForInvalidConfigurationAndPlatform" in file "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\amd64\Microsoft.Common.CurrentVersion.targets":
2> Set Property: _InvalidConfigurationMessageText=The BaseOutputPath/OutputPath property is not set for project 'Web.vcxproj'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='Win32'.
2> Set Property: _InvalidConfigurationMessageText=The BaseOutputPath/OutputPath property is not set for project 'Web.vcxproj'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='Win32'. This error may also appear if some other project is trying to follow a project-to-project reference to this project, this project has been unloaded or is not included in the solution, and the referencing project does not build using the same or an equivalent Configuration or Platform.
2> Task "Error" skipped, due to false condition; ( '$(_InvalidConfigurationError)' == 'true' ) was evaluated as ( '' == 'true' ).
2> Task "Warning" skipped, due to false condition; ( '$(_InvalidConfigurationWarning)' == 'true' ) was evaluated as ( '' == 'true' ).
2> Using "Message" task from assembly "Microsoft.Build.Tasks.Core, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a".
2> Task "Message"
2> Task Parameter:Importance=Low
2> Task Parameter:Text=Configuration=Debug
2> Configuration=Debug
2> Done executing task "Message".
2> Task "Message"
2> Task Parameter:Importance=Low
2> Task Parameter:Text=Platform=Win32
2> Platform=Win32
2> Done executing task "Message".
2> Task "Error" skipped, due to false condition; ('$(OutDir)' != '' and !HasTrailingSlash('$(OutDir)')) was evaluated as ('F:\code\my\my-game\001web\BuildLib\Debug' != '' and !HasTrailingSlash('F:\code\my\my-game\001web\BuildLib\Debug')).
2> Task "Error" skipped, due to false condition; ('$(IntermediateOutputPath)' != '' and !HasTrailingSlash('$(IntermediateOutputPath)')) was evaluated as ('Web.dir\Debug' != '' and !HasTrailingSlash('Web.dir\Debug')).
2> Task "Error" skipped, due to false condition; ('$(BaseIntermediateOutputPath)' != '' and !HasTrailingSlash('$(BaseIntermediateOutputPath)')) was evaluated as ('obj' != '' and !HasTrailingSlash('obj')).
2> Task "Error" skipped, due to false condition; ( '$(_InitialMSBuildProjectExtensionsPath)' != '' And '$(MSBuildProjectExtensionsPath)' != '$(_InitialMSBuildProjectExtensionsPath)' ) was evaluated as ( 'F:\code\my\my-game\001web\BuildLib\obj' != '' And 'F:\code\my\my-game\001web\BuildLib\obj' != 'F:\code\my\my-game\001web\BuildLib\obj' ).
2> Task "Warning" skipped, due to false condition; ( '$(EnableBaseIntermediateOutputPathMismatchWarning)' == 'true' And '$(_InitialBaseIntermediateOutputPath)' != '$(BaseIntermediateOutputPath)' And '$(BaseIntermediateOutputPath)' != '$(MSBuildProjectExtensionsPath)' ) was evaluated as ( '' == 'true' And 'obj' != 'obj' And 'obj' != 'F:\code\my\my-game\001web\BuildLib\obj' ).
2>Done building target "_CheckForInvalidConfigurationAndPlatform" in project "Web.vcxproj".
2>Target "_CheckForInvalidConfigurationAndPlatform" skipped. Previously built successfully.
2>Target "SetTelemetryEnvironmentVariables" in file "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.Cpp.DesignTime.targets":
2> C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.Cpp.DesignTime.targets(546,5): error MSB4062: The "SetEnv" task could not be loaded from the assembly Microsoft.Build.CppTasks.Common, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a. Could not load file or assembly 'Microsoft.Build.CppTasks.Common, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. Confirm that the declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.
2>Done building target "SetTelemetryEnvironmentVariables" in project "Web.vcxproj" -- FAILED.
2>
2>Done building project "Web.vcxproj" -- FAILED.
2>
2>Project Performance Summary:
2> 0 ms F:\code\my\my-game\001web\BuildLib\Web.vcxproj 1 calls
2>
2>Target Performance Summary:
2> 0 ms _DetermineManagedStateFromCL 1 calls
2> 0 ms _CheckForInvalidConfigurationAndPlatform 1 calls
2> 0 ms SetTelemetryEnvironmentVariables 1 calls
2>
2>Task Performance Summary:
2> 0 ms Message 2 calls
2>
2>Build FAILED.
2>
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.Cpp.DesignTime.targets(546,5): error MSB4062: The "SetEnv" task could not be loaded from the assembly Microsoft.Build.CppTasks.Common, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a. Could not load file or assembly 'Microsoft.Build.CppTasks.Common, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. Confirm that the declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.
2> 0 Warning(s)
2> 1 Error(s)
2>
2>Time Elapsed 00:00:00
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
========== Build completed at 11:53 AM and took 00.184 seconds ==========

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