diff --git a/modules/fight-info.js b/modules/fight-info.js
index aed65e8b1..0c8b260a3 100644
--- a/modules/fight-info.js
+++ b/modules/fight-info.js
@@ -27,22 +27,22 @@
"Titimp",
"Chronoimp"
];
-
- // Fast imps
+
+ // Fast imps
M["fightinfo"].fast =
[
"Snimp",
- "Kittimp",
- "Gorillimp",
- "Squimp",
- "Shrimp",
- "Chickimp",
- "Frimp",
- "Slagimp",
- "Lavimp",
- "Kangarimp",
- "Entimp",
- "Carbimp",
+ "Kittimp",
+ "Gorillimp",
+ "Squimp",
+ "Shrimp",
+ "Chickimp",
+ "Frimp",
+ "Slagimp",
+ "Lavimp",
+ "Kangarimp",
+ "Entimp",
+ "Carbimp",
];
//Colors for special imps (This has been disabled)
@@ -59,32 +59,24 @@
function Update()
{
// Check if we should update world or map info
- if(game.global.mapsActive)
+ if (game.global.mapsActive)
{
- // Check if current map already infoed
- // Can't do this because of map repeating
- /*if(M["fightinfo"].lastProcessedMap === null || M["fightinfo"].lastProcessedMap !== game.global.lookingAtMap)
- M["fightinfo"].lastProcessedMap = game.global.lookingAtMap;
- else
- return;*/
-
- // Cell data
+ // (cant check if current MAP already infoed - because of maps repeating)
+ // Cell data - MAP GRID
var cells = game.global.mapGridArray;
-
// DOM rows
var $rows = Array.prototype.slice.call(M["fightinfo"].$mapGrid.children);
}
else
{
- // Check if current world already infoed
- if(M["fightinfo"].lastProcessedWorld === null || M["fightinfo"].lastProcessedWorld !== game.global.world)
+ // Check if current WORLD already infoed
+ if (M["fightinfo"].lastProcessedWorld === null || M["fightinfo"].lastProcessedWorld !== game.global.world)
M["fightinfo"].lastProcessedWorld = game.global.world;
else
return;
- // Cell data
+ // Cell data - WORLD GRID
var cells = game.global.gridArray;
-
// DOM rows
var $rows = Array.prototype.slice.call(M["fightinfo"].$worldGrid.children);
}
@@ -102,81 +94,69 @@
});
// Process all cells
- for(var i = 0; i < $cells.length; i++)
+ for (var i = 0; i < $cells.length; i++)
{
// DOM cell
var $cell = $cells[i];
-
// Cell data
var cell = cells[i];
- if(cell.name.toLowerCase().indexOf('skele') > -1) // Skeletimp cell
+ if (cell.name.toLowerCase().indexOf('skele') > -1) // Skeletimp cell
{
if(cell.special.length === 0)
$cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.bone; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #ffffff';
}
-
- else if(M["fightinfo"].exotics.indexOf(cell.name) > -1) // Exotic cell
+ else if (M["fightinfo"].exotics.indexOf(cell.name) > -1) // Exotic cell
{
if(cell.special.length === 0)
$cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.exotic; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #fb753f';
}
-
- else if(M["fightinfo"].powerful.indexOf(cell.name) > -1) // Powerful imp
+ else if (M["fightinfo"].powerful.indexOf(cell.name) > -1) // Powerful imp
{
if(cell.special.length === 0)
$cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.powerful; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #8c0000';
}
-
- else if(M["fightinfo"].fast.indexOf(cell.name) > -1) // Fast imp
+ else if (M["fightinfo"].fast.indexOf(cell.name) > -1) // Fast imp
{
- //if(cell.special.length === 0)
- $cell.innerHTML = " ";
+ $cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.fast; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #ffffff';
}
- //This shit doesn't work and I don't know why (What is the celltitle??? is it the name of the nature? Imps are labelled Toxic/Gusty/Frozen but that didin't work either)
- if(cell.name.toLowerCase().indexOf('poison') > -1) // Poison Token cell
+ //?? Imps are labelled Toxic/Gusty/Frozen but that didin't work either ??
+ if (cell.name.toLowerCase().indexOf('poison') > -1) // Poison Token cell
{
- if(cell.special.length === 0)
+ if (cell.special.length === 0)
$cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.exotic; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #ffffff';
}
- if(cell.name.toLowerCase().indexOf('wind') > -1) // Wind Token cell
+ if (cell.name.toLowerCase().indexOf('wind') > -1) // Wind Token cell
{
- if(cell.special.length === 0)
+ if (cell.special.length === 0)
$cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.exotic; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #ffffff';
}
- if(cell.name.toLowerCase().indexOf('ice') > -1) // Ice Token cell
+ if (cell.name.toLowerCase().indexOf('ice') > -1) // Ice Token cell
{
- if(cell.special.length === 0)
+ if (cell.special.length === 0)
$cell.innerHTML = " ";
$cell.title = cell.name;
- //$cell.style.color = M["fightinfo"].colors.exotic; //(This changes the colour of the glyph - bad bc it overrides trimps and looks bad against corruption etc)
$cell.style.textShadow = '0px 0px 10px #ffffff';
}
}