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Firefox Reality PC via Viveport (FxRPC) is technically in preview, an oversight of mine. It has worked for our course deployments fine so far, but we should move to a stable and well-documented browser.
Chrome supposedly supports WebXR by talking to OpenXR through the Oculus client and a Rift S headset (and Oculus Link), but many folks are having trouble with this: WebXR not working on Chrome Desktop Windows#4709
Issue is open, still not working for Oculus
WebXR is still not working for Vive and Chrome and SteamVR and WebXR.
Firefox only supports WebXR if you enable a certain flag or use the WebVR fallback (which has its flaws but at the end of the day still works).
Firefox Reality PC via Viveport (FxRPC) is technically in preview, an oversight of mine. It has worked for our course deployments fine so far, but we should move to a stable and well-documented browser.
Chrome supposedly supports WebXR by talking to OpenXR through the Oculus client and a Rift S headset (and Oculus Link), but many folks are having trouble with this: WebXR not working on Chrome Desktop Windows#4709
Firefox only supports WebXR if you enable a certain flag or use the WebVR fallback (which has its flaws but at the end of the day still works).
Here's a team-only document where I have some notes:
WebXR Headset and Browser Compatibility
And a spreadsheet that can be updated:
Headset and Browser Compatibility
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