Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update Headset and Browser Compatibility Chart for October 2021 #79

Open
parseccentric opened this issue Oct 5, 2021 · 0 comments
Open
Labels
documentation Improvements or additions to documentation

Comments

@parseccentric
Copy link
Contributor

parseccentric commented Oct 5, 2021

Firefox Reality PC via Viveport (FxRPC) is technically in preview, an oversight of mine. It has worked for our course deployments fine so far, but we should move to a stable and well-documented browser.

Chrome supposedly supports WebXR by talking to OpenXR through the Oculus client and a Rift S headset (and Oculus Link), but many folks are having trouble with this: WebXR not working on Chrome Desktop Windows#4709

  • Issue is open, still not working for Oculus
  • WebXR is still not working for Vive and Chrome and SteamVR and WebXR.

Firefox only supports WebXR if you enable a certain flag or use the WebVR fallback (which has its flaws but at the end of the day still works).

Here's a team-only document where I have some notes:
WebXR Headset and Browser Compatibility

And a spreadsheet that can be updated:
Headset and Browser Compatibility

@parseccentric parseccentric added the documentation Improvements or additions to documentation label Oct 5, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
documentation Improvements or additions to documentation
Projects
None yet
Development

No branches or pull requests

1 participant