You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Significant progress has been made in #62 with WebGLMemoryStats and related classes. However, these checks do not successfully block some loading function from crashing the Oculus browser on Quest.
In the meantime, we have changed our officially supported browser to Firefox Reality (Quest) and Firefox Reality (Viveport), because they handle memory growth beyond 256mb.
We will update this issue when we make progress on it, and if the Oculus browser / Android Chromium's memory growth improve.
Prevent "memory access out of bounds" error. Do this by blocking large models from loading if they will go over a specified memory limit.
Started 2/17/21.
Related: #26
The text was updated successfully, but these errors were encountered: