From 22b7852cb6dfd68bbab065aeb1eaab5cca75ba85 Mon Sep 17 00:00:00 2001 From: Nate Koenig Date: Wed, 14 Sep 2022 00:46:07 -0700 Subject: [PATCH] Fix documentation on visibility.sdf (#1703) Signed-off-by: Nate Koenig --- examples/worlds/visibility.sdf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/worlds/visibility.sdf b/examples/worlds/visibility.sdf index fb35197c8e..3f0f184837 100644 --- a/examples/worlds/visibility.sdf +++ b/examples/worlds/visibility.sdf @@ -4,7 +4,7 @@ The world consistes of 3 simple shape models and 2 camera sensors. The visibility mask and flags are set in a way that: * box is visible to camera_0x01 and gui camera - * cylinder is visible to camera_0x02 + * cylinder is visible to camera_0x02 and gui camera * sphere is visible to gui camera The ground plane does not have its visibliity flags set so it should be visible to all cameras.