-
Notifications
You must be signed in to change notification settings - Fork 52
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fortress: Light gizmo (visual) is rendered in lidar #969
Comments
looks like the light visuals are created in both server and client. We'll probably need to move the code for creating light visuals to a GUI plugin so that light visuals are created in the GUI only. One option is to move code from rendering/RenderUtil.cc to |
Wouldn't it be enough to set proper visibility mask? |
yeah that's my first thought as well but looking at how other visualizations are implemented right now, it may be more consistent to move the light visualization to GU. It's is a little more work though |
Fixes: gazebosim#969 Signed-off-by: Addisu Z. Taddese <[email protected]>
Fixes: #969 Signed-off-by: Addisu Z. Taddese <[email protected]>
Environment
~/.gz/rendering
Description
<visualize>true</visualize>
causes the gizmo to be captured by gpu lidar.Steps to reproduce
MWE:
To reproduce, run
rosrun ros_ign_bridge parameter_bridge '/world/example/model/X1/link/laser/sensor/laser/scan/points@sensor_msgs/PointCloud2[ignition.msgs.PointCloudPacked'
and open up rviz withrviz -f X1/laser/laser
and add the PointCloud2 topic.Output
The text was updated successfully, but these errors were encountered: