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Whenever I run any gazebo command which is for example ign gazebo empty.sdf or ign gazebo shapes.sdf this error appears. For now, it is not giving too many problems because the simulation is not affected. But for future applications I don't know if it will be an inconvenience
Environment
OS Version: Ubuntu 20.04
Source or binary build?
source, Ignition Edifice and Galactic
If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
Rendering plugin: [ogre | ogre2].
Sensor rendering error.
GUI rendering error.
EGL headless mode:
Running in EGL headless mode
Generally, mention all circumstances that might affect rendering capabilities:
running on a dual GPU machine (integrated GPU + discrete GPU)
running on a multi-GPU machine (it has multiple discrete GPUs)
running on real hardware
running in virtual machine
running in Docker/Singularity
running remotely (e.g. via SSH)
running in a cloud
using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
Rendering system info:
-Linux:
VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation UHD Graphics 630 (Mobile) [8086:3e9b]
GLX: direct rendering: Yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 21.0.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin75964]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin72555]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin82393]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin35474]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin55424]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin41785]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin9093]
[GUI] [Err] [GuiRunner.cc:158] Failed to get plugin [plugin16262]
Description
Expected behavior: No Gui error
Actual behavior: Gui error, failed to get plugin
Output
The text was updated successfully, but these errors were encountered:
Whenever I run any gazebo command which is for example
ign gazebo empty.sdf
or ign gazebo shapes.sdf
this error appears. For now, it is not giving too many problems because the simulation is not affected. But for future applications I don't know if it will be an inconvenienceEnvironment
source, Ignition Edifice and Galactic
-Linux:
VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation UHD Graphics 630 (Mobile) [8086:3e9b]
GLX: direct rendering: Yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 21.0.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Description
Output
The text was updated successfully, but these errors were encountered: