\\` or \\`useRoutes(routes, location)\\`, ` +\n `the location pathname must begin with the portion of the URL pathname that was ` +\n `matched by all parent routes. The current pathname base is \"${parentPathnameBase}\" ` +\n `but pathname \"${parsedLocationArg.pathname}\" was given in the \\`location\\` prop.`\n );\n\n location = parsedLocationArg;\n } else {\n location = locationFromContext;\n }\n\n let pathname = location.pathname || \"/\";\n let remainingPathname =\n parentPathnameBase === \"/\"\n ? pathname\n : pathname.slice(parentPathnameBase.length) || \"/\";\n\n let matches = matchRoutes(routes, { pathname: remainingPathname });\n\n if (__DEV__) {\n warning(\n parentRoute || matches != null,\n `No routes matched location \"${location.pathname}${location.search}${location.hash}\" `\n );\n\n warning(\n matches == null ||\n matches[matches.length - 1].route.element !== undefined ||\n matches[matches.length - 1].route.Component !== undefined ||\n matches[matches.length - 1].route.lazy !== undefined,\n `Matched leaf route at location \"${location.pathname}${location.search}${location.hash}\" ` +\n `does not have an element or Component. This means it will render an with a ` +\n `null value by default resulting in an \"empty\" page.`\n );\n }\n\n let renderedMatches = _renderMatches(\n matches &&\n matches.map((match) =>\n Object.assign({}, match, {\n params: Object.assign({}, parentParams, match.params),\n pathname: joinPaths([\n parentPathnameBase,\n // Re-encode pathnames that were decoded inside matchRoutes\n navigator.encodeLocation\n ? navigator.encodeLocation(match.pathname).pathname\n : match.pathname,\n ]),\n pathnameBase:\n match.pathnameBase === \"/\"\n ? parentPathnameBase\n : joinPaths([\n parentPathnameBase,\n // Re-encode pathnames that were decoded inside matchRoutes\n navigator.encodeLocation\n ? navigator.encodeLocation(match.pathnameBase).pathname\n : match.pathnameBase,\n ]),\n })\n ),\n parentMatches,\n dataRouterState,\n future\n );\n\n // When a user passes in a `locationArg`, the associated routes need to\n // be wrapped in a new `LocationContext.Provider` in order for `useLocation`\n // to use the scoped location instead of the global location.\n if (locationArg && renderedMatches) {\n return (\n \n {renderedMatches}\n \n );\n }\n\n return renderedMatches;\n}\n\nfunction DefaultErrorComponent() {\n let error = useRouteError();\n let message = isRouteErrorResponse(error)\n ? `${error.status} ${error.statusText}`\n : error instanceof Error\n ? error.message\n : JSON.stringify(error);\n let stack = error instanceof Error ? error.stack : null;\n let lightgrey = \"rgba(200,200,200, 0.5)\";\n let preStyles = { padding: \"0.5rem\", backgroundColor: lightgrey };\n let codeStyles = { padding: \"2px 4px\", backgroundColor: lightgrey };\n\n let devInfo = null;\n if (__DEV__) {\n console.error(\n \"Error handled by React Router default ErrorBoundary:\",\n error\n );\n\n devInfo = (\n <>\n 💿 Hey developer 👋
\n \n You can provide a way better UX than this when your app throws errors\n by providing your own ErrorBoundary
or{\" \"}\n errorElement
prop on your route.\n
\n >\n );\n }\n\n return (\n <>\n Unexpected Application Error!
\n {message}
\n {stack ? {stack}
: null}\n {devInfo}\n >\n );\n}\n\nconst defaultErrorElement = ;\n\ntype RenderErrorBoundaryProps = React.PropsWithChildren<{\n location: Location;\n revalidation: RevalidationState;\n error: any;\n component: React.ReactNode;\n routeContext: RouteContextObject;\n}>;\n\ntype RenderErrorBoundaryState = {\n location: Location;\n revalidation: RevalidationState;\n error: any;\n};\n\nexport class RenderErrorBoundary extends React.Component<\n RenderErrorBoundaryProps,\n RenderErrorBoundaryState\n> {\n constructor(props: RenderErrorBoundaryProps) {\n super(props);\n this.state = {\n location: props.location,\n revalidation: props.revalidation,\n error: props.error,\n };\n }\n\n static getDerivedStateFromError(error: any) {\n return { error: error };\n }\n\n static getDerivedStateFromProps(\n props: RenderErrorBoundaryProps,\n state: RenderErrorBoundaryState\n ) {\n // When we get into an error state, the user will likely click \"back\" to the\n // previous page that didn't have an error. Because this wraps the entire\n // application, that will have no effect--the error page continues to display.\n // This gives us a mechanism to recover from the error when the location changes.\n //\n // Whether we're in an error state or not, we update the location in state\n // so that when we are in an error state, it gets reset when a new location\n // comes in and the user recovers from the error.\n if (\n state.location !== props.location ||\n (state.revalidation !== \"idle\" && props.revalidation === \"idle\")\n ) {\n return {\n error: props.error,\n location: props.location,\n revalidation: props.revalidation,\n };\n }\n\n // If we're not changing locations, preserve the location but still surface\n // any new errors that may come through. We retain the existing error, we do\n // this because the error provided from the app state may be cleared without\n // the location changing.\n return {\n error: props.error !== undefined ? props.error : state.error,\n location: state.location,\n revalidation: props.revalidation || state.revalidation,\n };\n }\n\n componentDidCatch(error: any, errorInfo: any) {\n console.error(\n \"React Router caught the following error during render\",\n error,\n errorInfo\n );\n }\n\n render() {\n return this.state.error !== undefined ? (\n \n \n \n ) : (\n this.props.children\n );\n }\n}\n\ninterface RenderedRouteProps {\n routeContext: RouteContextObject;\n match: RouteMatch;\n children: React.ReactNode | null;\n}\n\nfunction RenderedRoute({ routeContext, match, children }: RenderedRouteProps) {\n let dataRouterContext = React.useContext(DataRouterContext);\n\n // Track how deep we got in our render pass to emulate SSR componentDidCatch\n // in a DataStaticRouter\n if (\n dataRouterContext &&\n dataRouterContext.static &&\n dataRouterContext.staticContext &&\n (match.route.errorElement || match.route.ErrorBoundary)\n ) {\n dataRouterContext.staticContext._deepestRenderedBoundaryId = match.route.id;\n }\n\n return (\n \n {children}\n \n );\n}\n\nexport function _renderMatches(\n matches: RouteMatch[] | null,\n parentMatches: RouteMatch[] = [],\n dataRouterState: RemixRouter[\"state\"] | null = null,\n future: RemixRouter[\"future\"] | null = null\n): React.ReactElement | null {\n if (matches == null) {\n if (dataRouterState?.errors) {\n // Don't bail if we have data router errors so we can render them in the\n // boundary. Use the pre-matched (or shimmed) matches\n matches = dataRouterState.matches as DataRouteMatch[];\n } else {\n return null;\n }\n }\n\n let renderedMatches = matches;\n\n // If we have data errors, trim matches to the highest error boundary\n let errors = dataRouterState?.errors;\n if (errors != null) {\n let errorIndex = renderedMatches.findIndex(\n (m) => m.route.id && errors?.[m.route.id]\n );\n invariant(\n errorIndex >= 0,\n `Could not find a matching route for errors on route IDs: ${Object.keys(\n errors\n ).join(\",\")}`\n );\n renderedMatches = renderedMatches.slice(\n 0,\n Math.min(renderedMatches.length, errorIndex + 1)\n );\n }\n\n // If we're in a partial hydration mode, detect if we need to render down to\n // a given HydrateFallback while we load the rest of the hydration data\n let renderFallback = false;\n let fallbackIndex = -1;\n if (dataRouterState && future && future.v7_partialHydration) {\n for (let i = 0; i < renderedMatches.length; i++) {\n let match = renderedMatches[i];\n // Track the deepest fallback up until the first route without data\n if (match.route.HydrateFallback || match.route.hydrateFallbackElement) {\n fallbackIndex = i;\n }\n\n if (match.route.id) {\n let { loaderData, errors } = dataRouterState;\n let needsToRunLoader =\n match.route.loader &&\n loaderData[match.route.id] === undefined &&\n (!errors || errors[match.route.id] === undefined);\n if (match.route.lazy || needsToRunLoader) {\n // We found the first route that's not ready to render (waiting on\n // lazy, or has a loader that hasn't run yet). Flag that we need to\n // render a fallback and render up until the appropriate fallback\n renderFallback = true;\n if (fallbackIndex >= 0) {\n renderedMatches = renderedMatches.slice(0, fallbackIndex + 1);\n } else {\n renderedMatches = [renderedMatches[0]];\n }\n break;\n }\n }\n }\n }\n\n return renderedMatches.reduceRight((outlet, match, index) => {\n // Only data routers handle errors/fallbacks\n let error: any;\n let shouldRenderHydrateFallback = false;\n let errorElement: React.ReactNode | null = null;\n let hydrateFallbackElement: React.ReactNode | null = null;\n if (dataRouterState) {\n error = errors && match.route.id ? errors[match.route.id] : undefined;\n errorElement = match.route.errorElement || defaultErrorElement;\n\n if (renderFallback) {\n if (fallbackIndex < 0 && index === 0) {\n warningOnce(\n \"route-fallback\",\n false,\n \"No `HydrateFallback` element provided to render during initial hydration\"\n );\n shouldRenderHydrateFallback = true;\n hydrateFallbackElement = null;\n } else if (fallbackIndex === index) {\n shouldRenderHydrateFallback = true;\n hydrateFallbackElement = match.route.hydrateFallbackElement || null;\n }\n }\n }\n\n let matches = parentMatches.concat(renderedMatches.slice(0, index + 1));\n let getChildren = () => {\n let children: React.ReactNode;\n if (error) {\n children = errorElement;\n } else if (shouldRenderHydrateFallback) {\n children = hydrateFallbackElement;\n } else if (match.route.Component) {\n // Note: This is a de-optimized path since React won't re-use the\n // ReactElement since it's identity changes with each new\n // React.createElement call. We keep this so folks can use\n // `` in `