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For simpler .glb model preparation need to support:
when metalness/roughness/ambient_occlusion is defined in .glb file as a single value (not texture), need to support that
combine metalness/roughtness/ambient_occlusion separate textures into a single arm texture if glTF file defines separate textures for those (because PBR shader requires singel arm texture as input). Green channel = roughness, Blue channel = metalness, Red channel = ambient_occlusion (see glTF spec).
use exported tangents if present
The text was updated successfully, but these errors were encountered:
For simpler .glb model preparation need to support:
arm
texture if glTF file defines separate textures for those (because PBR shader requires singelarm
texture as input). Green channel = roughness, Blue channel = metalness, Red channel = ambient_occlusion (see glTF spec).The text was updated successfully, but these errors were encountered: