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Pollo.pde
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Pollo.pde
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class Pollo{
private PImage imgPollo;
private int limiteMinX;
private int limiteMaxX;
private int limiteMaxY;
private int posX;
private int posY;
private float velocidad;
private boolean cayendo;
Pollo(){
// constructor vacio
}
Pollo(PImage imgPollo, int limiteMinX, int limiteMaxX, int limiteMaxY){
this();
setImgPollo(imgPollo);
setLimiteMinX(limiteMinX);
setLimiteMaxX(limiteMaxX);
setLimiteMaxY(limiteMaxY);
setVelocidad(0);
cayendo = false;
setPosX((int)random(limiteMinX, limiteMaxX));
setPosY(0);
}
// Getters
public PImage getImgPollo(){
return (this.imgPollo);
}
public int getLimiteMinX(){
return (this.limiteMinX);
}
public int getLimiteMaxX(){
return (this.limiteMaxX);
}
public int getPosX(){
return (this.posX);
}
public int getPosY(){
return (this.posY);
}
public int getLimiteMaxY(){
return (this.limiteMaxY);
}
public float getVelocidad(){
return (this.velocidad);
}
public boolean estaCayendo(){
return (this.cayendo);
}
// Setters
public void setImgPollo(PImage imgPollo){
this.imgPollo = imgPollo;
}
public void setLimiteMinX(int limiteMinX){
this.limiteMinX = limiteMinX;
}
public void setLimiteMaxX(int limiteMaxX){
this.limiteMaxX = limiteMaxX;
}
public void setPosX(int posX){
this.posX = posX;
}
public void setPosY(int posY){
this.posY = posY;
}
public void setLimiteMaxY(int limiteMaxY){
this.limiteMaxY = limiteMaxY;
}
public void setVelocidad(float velocidad){
this.velocidad = velocidad;
}
public void iniciarCaida(){
this.cayendo = true;
}
public void detenerCaida(){
this.cayendo = true;
}
// Medodos adicionales
public void dibujarPollo(){
pushMatrix();
image(getImgPollo(), getPosX(), getPosY());
popMatrix();
}
public boolean llegoAlPiso(){
if (getPosY() >= getLimiteMaxY()){
return true;
}else{
return false;
}
}
// realiza el movimiento de caida del pollo aumentando la coordenada en Y
public void caer(){
int y = getPosY();
y = y + (int)velocidad;
if(y < height){
setPosY(y);
}
}
}