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In the documentation of manifest_principled(), it has the parameter subsurface_color (list, optional) – Subsurface scattering RGB color where R, G and B should be in the range [0, 1]. However, in the source code, there is no this parameter.
So I delete the argument subsurface_color in material_params , then it produces expected result.
I am not sure if this is a mistake that need to be updated in the documentation and tutorial?
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If you run these two code snippet in Principled BRDF shader on spheres
one will get this error message:
In the documentation of manifest_principled(), it has the parameter
subsurface_color (list, optional) – Subsurface scattering RGB color where R, G and B should be in the range [0, 1].
However, in the source code, there is no this parameter.So I delete the argument
subsurface_color
inmaterial_params
, then it produces expected result.I am not sure if this is a mistake that need to be updated in the documentation and tutorial?
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