Allow FarmControl to affect non-living entities with 'remove' Action.… #38
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… Also adds a 'vehicle' category
I think FarmControl should not be limited to just LivingEntities/Mobs. It's a very good and diverse plugin and with a few simple changes it can be converted to support all entities for at least the 'remove' action. Hopefully you take a look at my fork and decide to add in some stuff.