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<a href="https://fritzm.github.io/corrosion.html"><h1>PDP-11/45: Teardown and corrosion remediation</h1></a>
Sat 11 April 2015
by <a class="url fn" href="https://fritzm.github.io/author/fritz-mueller.html">Fritz Mueller</a>
</div>
<div><p>Had a little more time to work on the PDP-11 this weekend. Mostly going after some corrosion on the CPU
cabinet and H742 power supplies. Tore these down, sanded down the corroded bits, then hit with a satin finish
Rustoleum rattle-can which dries to a reasonable approximation of the original powder-coat.</p>
<p>Neon indicators on the H742s are dim and flickery, so ordered some replacements for these, too.</p>
<p><img src='/images/pdp11/h742-teardown_thumbnail_tall.jpg' title='Tearing down the H742 power supplies' onclick='pswipe("pdp11",5);'/>
<img src='/images/pdp11/h742-corrosion_thumbnail_tall.jpg' title='Corrosion on part of an H742 chassis, to be sanded and painted' onclick='pswipe("pdp11",6);'/>
<img src='/images/pdp11/cpu-cabinet_thumbnail_tall.jpg' title='CPU cabinet getting some touch-up paint after sanding corroded spots' onclick='pswipe("pdp11",7);'/></p></div>
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<a href="https://fritzm.github.io/861.html"><h1>PDP-11/45: 861 AC power control</h1></a>
Sun 29 March 2015
by <a class="url fn" href="https://fritzm.github.io/author/fritz-mueller.html">Fritz Mueller</a>
</div>
<div><p>Well, might as well start at the beginning with the AC power system, so here's the 861 power control. In very
good shape for some 40 year old kit! The neon indicator lamps have gone, so I sourced the modern equivalent
and put them on order. Everything else is tight and clean:</p>
<p><img src='/images/pdp11/861_thumbnail_tall.jpg' title='H861 AC power controller' onclick='pswipe("pdp11",4);'/></p></div>
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<a href="https://fritzm.github.io/begin-again.html"><h1>PDP-11/45: Begin Again</h1></a>
Sun 15 March 2015
by <a class="url fn" href="https://fritzm.github.io/author/fritz-mueller.html">Fritz Mueller</a>
</div>
<div><p>Back in the mid/late '80s, when I was a student at CMU, a computer club member introduced me to the club's
nearly forgotten hardware lab. It was still stuffed with remnants of the earlier time-sharing age, including
two or three full-cabinet PDP-11 systems with names like "Banshee" and "Centaur". I thought these were the
coolest -- CPUs you could see inside, and hack with a soldering iron and a wire wrap gun. Real front panels
with lights and toggles, and machine language programming as a physical activity. For a kid fascinated with
computers, it was great. You couldn't get closer to the metal; you could quite literally get your head inside
these machines.</p>
<p>I began spending off hours in the lab, puttering with the '11s and getting to know them. Eventually, the club
decided it was time to clean house and remove all of the older equipment. Most stuff was scheduled to be
hauled away to the dump, but I was welcome to anything I wanted to haul away myself in advance. So I bothered
some friends with a car, disassembled one of the '11/45s there ("Banshee" I believe) which seemed like the
nicest thing, and hauled it off to my off-campus house. There it resided in the basement with many other
oddments for some years.</p>
<p>Eventually, I ended up moving out to CA, and after some time the 11/45 CPU was disassembled and packed into
moving boxes for the west coast as practically as possible, leaving all the bulkier parts behind.</p>
<p>After a couple of years in CA, I happened on a decommissioned two-rack 11/40 system at Stanford, essentially
free for the effort of hauling. This had most of the missing cabinetry, power supplies, and peripherals
needed to reconstruct the 11/45! So I procured this and added it to a growing west coast equipment stash.
And then real-life set in -- job changes, house moves, raising a kid... Through all of that I held on to all
the parts, vowing to "get to it someday". I would pick through the stuff from time to time over the years,
but never had the time to take the project very far.</p>
<p>Well, now "someday" is here! The kid is off to college and I've moved house once again, but this time I
reserved some working space for the project and pulled all the parts so they are together and accessible. So
here we go...</p>
<p>Here are some pics from the first weekend: the two H960 racks that are the bones of the whole thing, some
glamor shots of the processor backplane and the RK11-C disk controller, and my buddy Chris helping to remount
the RK05 drives on their rails temporarily to keep them off the floor and out of harm's way:</p>
<p><img src='/images/pdp11/racks_thumbnail_tall.jpg' title='H960 racks: the backbones' onclick='pswipe("pdp11",0);'/>
<img src='/images/pdp11/kb11a-backplane_thumbnail_tall.jpg' title='KB11-A CPU backplane' onclick='pswipe("pdp11",1);'/>
<img src='/images/pdp11/rk11c_thumbnail_tall.jpg' title='RK11-C disk controller backplane' onclick='pswipe("pdp11",2);'/>
<img src='/images/pdp11/rk05-help_thumbnail_tall.png' title='Help getting the RK05 drives off the floor -- thanks, Chris!' onclick='pswipe("pdp11",3);'/></p></div>
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<a href="https://fritzm.github.io/jsfiddle-test.html"><h1>three.js and JSFiddle</h1></a>
Tue 02 December 2014
by <a class="url fn" href="https://fritzm.github.io/author/fritz-mueller.html">Fritz Mueller</a>
</div>
<div><p>Here's a small web toy, as a test of embedding a client-side visualisation in this blog. The toy written in JavaScript using the <a href="http://threejs.org/">Three.js</a> 3D graphics library, and is hosted at JSFiddle.net. If you click the "Edit in JSFiddle" link, you'll go off site to a full multi-pane view of the toy, where you can inspect and modify and play with the various parts of the HTML, CSS, and JavaScript.</p>
<script async src="//jsfiddle.net/fritzm/5cyVe/embed/result/"></script></div>
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<a href="https://fritzm.github.io/moebius.html"><h1>Moebious transformation animated GIFs</h1></a>
Mon 01 December 2014
by <a class="url fn" href="https://fritzm.github.io/author/fritz-mueller.html">Fritz Mueller</a>
</div>
<div><p>Here are some animated GIFs that I created a few years ago with MATLAB. These characterize the action of the four classes of Moebius transformations, mapping the complex plane to itself. They were inspired by the illustrations and analysis in a section of Tristan Needham's excellent book <a href="http://books.google.com/books?vid=ISBN0198534469"><em>Visual Complex Analysis</em></a>:</p>
<figure><img src="/images/moebius/elliptic.gif"><figcaption>elliptic</figcaption></figure>
<figure><img src="/images/moebius/hyperbolic.gif"><figcaption>hyperbolic</figcaption></figure>
<figure><img src="/images/moebius/loxodromic.gif"><figcaption>loxodromic</figcaption></figure>
<figure><img src="/images/moebius/parabolic.gif"><figcaption>parabolic</figcaption></figure>
<p>So what's it all about? A Moebius transformation is a mapping on the complex numbers of the form </p>
<div class="math">$$ M(z) = \frac{az + b}{cz + d}, $$</div>
<p> where <span class="math">\(a, b, c, d\)</span> are complex constants. Moebius tranformations have many nice features: they are one-to-one and onto on the complex plane (extended with the addition of the "point at <span class="math">\(\infty\)</span>"), they form a group under composition, they are conformal (angle preserving). Interestingly, though conformality only implies that they map infinitesimal circles to other infinitesimal circles, Moebius transformations actually map circles of <em>any</em> size in the complex plane to other circles in the plane. For a really nice exposition and proofs of these qualities, see Needham.</p>
<p>Fixed points on the plane under a Moebius transform will simply be solutions of </p>
<div class="math">$$ z = \frac{az+b}{cz+d}, $$</div>
<p> which is just quadratic in <span class="math">\(z\)</span>. So a (non-identity) Moebius transform will have at most two fixed points, or one when there is a repeated root. Following Needham, for the remainder of this discussion we'll refer to the fixed points of a given Moebius transformation as <span class="math">\(\xi_+\)</span>, <span class="math">\(\xi_-\)</span> in the two root case, or just <span class="math">\(\xi\)</span> in the repeated root case.</p>
<p>Most of the qualities above are readily observable in the animations: one or two fixed points, circles mapping to circles, one-to-one, easy to imagine extension to the whole plane. Conformality is a little harder to see, but if you look closely you can see that the angles at each of the corners in these crazed checkerboards always remain 90°.</p>
<p>The GIFs were generated using a transform method. Given a Moebius transformation with two fixed points (we will revisit the single fixed point case shortly), consider the additional Moebius transformation defined by </p>
<div class="math">$$ F(z) = \frac{z - \xi_+}{z - \xi_-}. $$</div>
<p> This will send <span class="math">\(\xi_+\)</span> to <span class="math">\(0\)</span>, and <span class="math">\(\xi_-\)</span> to <span class="math">\(\infty\)</span>. We can now construct </p>
<div class="math">$$ \widetilde{M} = F \circ M \circ F^{-1}, $$</div>
<p> which is itself a Moebius transformation (since the Moebius transformations are a group under composition) and which will have fixed points at <span class="math">\(0\)</span> and <span class="math">\(\infty\)</span>. We can consider <span class="math">\(M\)</span> and <span class="math">\(\widetilde{M}\)</span> to be a transform pair; for any <span class="math">\(M\)</span> there is a corresponding <span class="math">\(\widetilde{M}\)</span> with fixed points at <span class="math">\(0\)</span> and <span class="math">\(\infty\)</span>.</p>
<p>Now it turns out that Moebius transformations with fixed points at both <span class="math">\(0\)</span> and <span class="math">\(\infty\)</span> reduce to a particularly simple form — that of a single complex multiplication, i.e. just a dilation and/or rotation about the origin of the complex plane. See Needham for exposition of this. The elliptic, hyperbolic, and loxodromic classes of Moebius transformations turn out to be those whose corresponding <span class="math">\(\widetilde{M}\)</span> is a pure rotation, pure dilation, or general combination of the two, respectively.</p>
<p>To generate these GIFs, we decorate the complex plane on the <span class="math">\(\widetilde{M}\)</span> side like a circular checkerboard or dart board, and represent the action of a given class of <span class="math">\(\widetilde{M}\)</span> transformations by rotating it, dilating it, or a combination of both, e.g.:</p>
<figure><img src="/images/moebius/pre-elliptic.gif"><figcaption>elliptic \(\widetilde{M}\)</figcaption></figure>
<figure><img src="/images/moebius/pre-hyperbolic.gif"><figcaption>hyperbolic \(\widetilde{M}\)</figcaption></figure>
<p>On the <span class="math">\(M\)</span> side, we can pick fixed points <span class="math">\(\xi_+\)</span>, <span class="math">\(\xi_-\)</span> wherever we like, and then derive the corresponding <span class="math">\(F\)</span> as above. For each frame, we take each point on the <span class="math">\(M\)</span> side, map it through <span class="math">\(F\)</span> to find the corresponding point on the <span class="math">\(\widetilde{M}\)</span> side, and check that against a dynamic checkerboard model to see if the point should be black or white in this frame.</p>
<p>Returning to the repeated root, single fixed point case: we treat this similarly, but set </p>
<div class="math">$$ F = \frac{1}{z - \xi}, $$</div>
<p> which sends <span class="math">\(\xi\)</span> to <span class="math">\(\infty\)</span>. As before, it turns out that Moebius transformations of this form (repeated fixed point at <span class="math">\(\infty\)</span>) reduce to a very simple form: this time, a pure translation. The parabolic class of Moebius transformations are those whose corresponding <span class="math">\(\widetilde{M}\)</span> transformation is a pure translation. To illustrate these, we use a translating dynamic checkerboard on the <span class="math">\(\widetilde{M}\)</span> side that looks like this:</p>
<figure><img src="/images/moebius/pre-parabolic.gif"><figcaption>parabolic \(\widetilde{M}\)</figcaption></figure>
<p>All of this can be done quite succinctly in MATLAB, once it is understood what needs to be done. Below is the MATLAB snippet which was used to generate these GIFs. Commenting and uncommenting various lines chooses different <span class="math">\(F\)</span> and <span class="math">\(\widetilde{M}\)</span> side checkerboard models, resulting in the different outputs.</p>
<p>The first few lines create a 512x512 matrix of complex numbers, ranging from -3 to 3 on both the real and imaginary axes, to represent a portion of the complex plane. This is then pre-mapped through an appropriate <span class="math">\(F\)</span>. The <code>for</code> loop iterates on each frame. The dynamic checkerboard result is calculated as the <code>xor</code> of various versions of functions <code>g1</code> and <code>g2</code> operating over the premapped points. Each frame is downsampled and written to disk as a separate file, then at the end all the frames are stitched into a movie. I must then have used some non-matlab utility to convert the movies to animated GIFs, but I'm not sure what that was...</p>
<div class="highlight"><pre><span></span><span class="n">Z</span> <span class="p">=</span> <span class="o">-</span><span class="mi">3</span><span class="p">:</span><span class="mi">6</span><span class="o">/</span><span class="mi">512</span><span class="p">:</span><span class="mi">3</span><span class="o">-</span><span class="p">(</span><span class="mi">6</span><span class="o">/</span><span class="mi">512</span><span class="p">);</span> <span class="n">Z</span> <span class="p">=</span> <span class="n">Z</span><span class="p">(</span><span class="nb">ones</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span><span class="nb">length</span><span class="p">(</span><span class="n">Z</span><span class="p">)),:);</span> <span class="n">Z</span> <span class="p">=</span> <span class="nb">complex</span><span class="p">(</span><span class="n">Z</span><span class="p">,</span><span class="n">Z</span><span class="o">'</span><span class="p">);</span>
<span class="c">%Z = 1 ./ Z; % one finite fixed point</span>
<span class="n">Z</span> <span class="p">=</span> <span class="p">(</span><span class="n">Z</span><span class="o">+</span><span class="mi">1</span><span class="p">)</span><span class="o">./</span><span class="p">(</span><span class="n">Z</span><span class="o">-</span><span class="mi">1</span><span class="p">);</span> <span class="c">% two finite fixed points</span>
<span class="n">im</span> <span class="p">=</span> <span class="p">[];</span> <span class="n">g1</span> <span class="p">=</span> <span class="p">[];</span> <span class="n">g2</span> <span class="p">=</span> <span class="p">[];</span>
<span class="k">for</span> <span class="n">frame</span> <span class="p">=</span> <span class="mi">1</span><span class="p">:</span><span class="mi">30</span>
<span class="n">g1</span> <span class="p">=</span> <span class="nb">mod</span><span class="p">(</span><span class="nb">log</span><span class="p">(</span><span class="nb">abs</span><span class="p">(</span><span class="n">Z</span><span class="p">))</span><span class="o">*</span><span class="mi">4</span><span class="p">,</span><span class="mi">2</span><span class="p">)</span><span class="o"><</span><span class="mi">1</span><span class="p">;</span> <span class="c">% radial, static</span>
<span class="c">% g1 = mod(log(abs(Z))*4+(frame-1)/15,2)<1; % radial, dynamic</span>
<span class="c">% g1 = mod(real(Z)+(frame-1)*.8/30,.8)<.4; % vertical, dynamic</span>
<span class="c">% g2 = mod(angle(Z), pi/6)<(pi/12); % circumferential, static</span>
<span class="n">g2</span> <span class="p">=</span> <span class="nb">mod</span><span class="p">(</span><span class="nb">angle</span><span class="p">(</span><span class="n">Z</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="n">frame</span><span class="o">-</span><span class="mi">1</span><span class="p">)</span><span class="o">*</span><span class="nb">pi</span><span class="o">/</span><span class="mi">180</span><span class="p">,</span> <span class="nb">pi</span><span class="o">/</span><span class="mi">6</span><span class="p">)</span><span class="o"><</span><span class="p">(</span><span class="nb">pi</span><span class="o">/</span><span class="mi">12</span><span class="p">);</span> <span class="c">% circumferential, dynamic</span>
<span class="c">% g2 = mod(imag(Z),.8)<.4; % horizontal, static</span>
<span class="n">im</span><span class="p">(:,:,</span><span class="mi">1</span><span class="p">,</span><span class="n">frame</span><span class="p">)</span> <span class="p">=</span> <span class="n">imresize</span><span class="p">(</span><span class="n">xor</span><span class="p">(</span><span class="n">g1</span><span class="p">,</span><span class="n">g2</span><span class="p">),</span> <span class="p">.</span><span class="mi">25</span><span class="p">,</span> <span class="s">'bilinear'</span><span class="p">);</span>
<span class="n">imwrite</span><span class="p">(</span><span class="n">im</span><span class="p">(:,:,</span><span class="mi">1</span><span class="p">,</span><span class="n">frame</span><span class="p">),</span> <span class="n">sprintf</span><span class="p">(</span><span class="s">'frame%.2d.bmp'</span><span class="p">,</span> <span class="n">frame</span><span class="p">));</span>
<span class="k">end</span>
<span class="n">mov</span> <span class="p">=</span> <span class="n">immovie</span><span class="p">(</span><span class="mi">255</span><span class="o">*</span><span class="n">im</span><span class="p">,</span><span class="n">gray</span><span class="p">(</span><span class="mi">255</span><span class="p">));</span>
<span class="n">movie</span><span class="p">(</span><span class="n">mov</span><span class="p">,</span><span class="mi">50</span><span class="p">);</span>
</pre></div>
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