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Copy pathMovingPlatformScript
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MovingPlatformScript
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movingPlatform : MonoBehaviour
{
public GameObject platform;
public Transform[] Limits;
public Transform goalPos;
public float moveSpeed = 0.6f;
void Start()
{
goalPos = Limits[0];
}
void Update()
{
//Platformen bliver flyttet fra den første grænse til den anden og omvendt.
platform.transform.position = Vector3.MoveTowards(platform.transform.position, goalPos.transform.position, moveSpeed * Time.deltaTime);
if(platform.transform.position == goalPos.transform.position)
{
if(goalPos == Limits[0])
{
goalPos = Limits[1];
}
}
if (platform.transform.position == goalPos.transform.position)
{
if (goalPos == Limits[1])
{
goalPos = Limits[0];
}
}
}
}