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e_sqrtf.c
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e_sqrtf.c
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#ifndef __FDLIBM_H__
#include "fdlibm.h"
#endif
#ifndef __have_fpu_sqrt
float __ieee754_sqrtf(float x)
{
float z;
int32_t sign = IC(0x80000000);
int32_t ix, s, q, m, t, i;
uint32_t r;
static const float one = 1.0;
static const float tiny = 1.0e-30;
GET_FLOAT_WORD(ix, x);
/* take care of Inf and NaN */
if ((ix & IC(0x7f800000)) == IC(0x7f800000))
{
return x * x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
sqrt(-inf)=sNaN */
}
/* take care of zero */
if (ix <= 0)
{
if ((ix & (~sign)) == 0)
return x; /* sqrt(+-0) = +-0 */
else if (ix < 0)
return (x - x) / (x - x); /* sqrt(-ve) = sNaN */
}
/* normalize x */
m = (ix >> 23);
if (m == 0)
{ /* subnormal x */
for (i = 0; (ix & IC(0x00800000)) == 0; i++)
ix <<= 1;
m -= i - 1;
}
m -= 127; /* unbias exponent */
ix = (ix & IC(0x007fffff)) | IC(0x00800000);
if (m & 1) /* odd m, double x to make it even */
ix += ix;
m >>= 1; /* m = [m/2] */
/* generate sqrt(x) bit by bit */
ix += ix;
q = s = 0; /* q = sqrt(x) */
r = IC(0x01000000); /* r = moving bit from right to left */
while (r != 0)
{
t = s + r;
if (t <= ix)
{
s = t + r;
ix -= t;
q += r;
}
ix += ix;
r >>= 1;
}
/* use floating add to find out rounding direction */
if (ix != 0)
{
z = one - tiny; /* trigger inexact flag */
if (z >= one)
{
z = one + tiny;
if (z > one)
q += 2;
else
q += (q & 1);
}
}
ix = (q >> 1) + IC(0x3f000000);
ix += (m << 23);
SET_FLOAT_WORD(z, ix);
return z;
}
#endif
float __sqrtf(float x)
{
if (isless(x, 0.0) && _LIB_VERSION != _IEEE_)
return __kernel_standard_f(x, x, __builtin_nanf(""), KMATHERRF_SQRT); /* sqrt(negative) */
return __ieee754_sqrtf(x);
}
__typeof(__sqrtf) sqrtf __attribute__((weak, alias("__sqrtf")));