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FWIW, I've futzed around with using concurrent reading single game from within a PGN file by pre-scanning the file, separating to games, and then calling NewPGNScanner()...
I ended up allocating a new PGNScanner for each read, but then, it runs concurrently. This is just an ugly hack because I needed to shave off some miliseconds, but it turned out to half the time of parsing using 4 workers on my mackbook pro, using something like this (you get the gist - for your consideration):
FWIW, I've futzed around with using concurrent reading single game from within a PGN file by pre-scanning the file, separating to games, and then calling NewPGNScanner()...
I ended up allocating a new PGNScanner for each read, but then, it runs concurrently. This is just an ugly hack because I needed to shave off some miliseconds, but it turned out to half the time of parsing using 4 workers on my mackbook pro, using something like this (you get the gist - for your consideration):
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