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custom_script_loader.cpp
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custom_script_loader.cpp
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/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// This is where scripts' loading functions should be declared:
void AddSC_ITEM_SummonHelperNPC();//60000
void AddSC_NPC_DEV_MultiGiver();//96201
void AddSC_NPC_DEVELOPMENT();//96666
void AddSC_NPC_Equiper();//96005
void AddSC_NPC_GiverDB_Bags();//96102
void AddSC_NPC_GiverDB_Equipment();//96106
void AddSC_NPC_GiverDB_Glyph();//96103
void AddSC_NPC_GiverDB_Goods();//96107
void AddSC_NPC_GiverDB_Hunterpets();//96104
void AddSC_NPC_GiverDB_Mounts();//96101
void AddSC_NPC_GiverDB_Pets();//96105
void AddSC_NPC_GMTool();//99999
void AddSC_NPC_Helper();//96000
void AddSC_NPC_Helperstone();//96002
void AddSC_NPC_Summoner();//96006
void AddSC_NPC_Teleport();//96001
void AddSC_NPC_Teleport_Database();//96004
void AddSC_NPC_Upgrader();//96003
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
AddSC_ITEM_SummonHelperNPC();
AddSC_NPC_DEV_MultiGiver();
AddSC_NPC_DEVELOPMENT();
AddSC_NPC_Equiper();
AddSC_NPC_GiverDB_Bags();
AddSC_NPC_GiverDB_Equipment();
AddSC_NPC_GiverDB_Glyph();
AddSC_NPC_GiverDB_Goods();
AddSC_NPC_GiverDB_Hunterpets();
AddSC_NPC_GiverDB_Mounts();
AddSC_NPC_GiverDB_Pets();
AddSC_NPC_GMTool();
AddSC_NPC_Helper();
AddSC_NPC_Helperstone();
AddSC_NPC_Summoner();
AddSC_NPC_Teleport();
AddSC_NPC_Teleport_Database();
AddSC_NPC_Upgrader();
}