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random_agent.py
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random_agent.py
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# Copyright 2016 Google Inc.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
"""Basic random agent for DeepMind Lab."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import argparse
import random
import numpy as np
import deepmind_lab
def _action(*entries):
return np.array(entries, dtype=np.intc)
class DiscretizedRandomAgent(object):
"""Simple agent for DeepMind Lab."""
ACTIONS = {
'look_left': _action(-20, 0, 0, 0, 0, 0, 0),
'look_right': _action(20, 0, 0, 0, 0, 0, 0),
'look_up': _action(0, 10, 0, 0, 0, 0, 0),
'look_down': _action(0, -10, 0, 0, 0, 0, 0),
'strafe_left': _action(0, 0, -1, 0, 0, 0, 0),
'strafe_right': _action(0, 0, 1, 0, 0, 0, 0),
'forward': _action(0, 0, 0, 1, 0, 0, 0),
'backward': _action(0, 0, 0, -1, 0, 0, 0),
'fire': _action(0, 0, 0, 0, 1, 0, 0),
'jump': _action(0, 0, 0, 0, 0, 1, 0),
'crouch': _action(0, 0, 0, 0, 0, 0, 1)
}
ACTION_LIST = ACTIONS.values()
def step(self, unused_reward, unused_image):
"""Gets an image state and a reward, returns an action."""
return random.choice(DiscretizedRandomAgent.ACTION_LIST)
class SpringAgent(object):
"""A random agent using spring-like forces for its action evolution."""
def __init__(self, action_spec):
self.action_spec = action_spec
print('Starting random spring agent. Action spec:', action_spec)
self.omega = np.array([
0.1, # look left-right
0.1, # look up-down
0.1, # strafe left-right
0.1, # forward-backward
0.0, # fire
0.0, # jumping
0.0 # crouching
])
self.velocity_scaling = np.array([2.5, 2.5, 0.01, 0.01, 1, 1, 1])
self.indices = {a['name']: i for i, a in enumerate(self.action_spec)}
self.mins = np.array([a['min'] for a in self.action_spec])
self.maxs = np.array([a['max'] for a in self.action_spec])
self.reset()
self.rewards = 0
def critically_damped_derivative(self, t, omega, displacement, velocity):
r"""Critical damping for movement.
I.e., x(t) = (A + Bt) \exp(-\omega t) with A = x(0), B = x'(0) + \omega x(0)
See
https://en.wikipedia.org/wiki/Damping#Critical_damping_.28.CE.B6_.3D_1.29
for details.
Args:
t: A float representing time.
omega: The undamped natural frequency.
displacement: The initial displacement at, x(0) in the above equation.
velocity: The initial velocity, x'(0) in the above equation
Returns:
The velocity x'(t).
"""
a = displacement
b = velocity + omega * displacement
return (b - omega * t * (a + t * b)) * np.exp(-omega * t)
def step(self, reward, unused_frame):
"""Gets an image state and a reward, returns an action."""
self.rewards += reward
action = (self.maxs - self.mins) * np.random.random_sample(
size=[len(self.action_spec)]) + self.mins
# Compute the 'velocity' 1 time unit after a critical damped force
# dragged us towards the random `action`, given our current velocity.
self.velocity = self.critically_damped_derivative(1, self.omega, action,
self.velocity)
# Since walk and strafe are binary, we need some additional memory to
# smoothen the movement. Adding half of action from the last step works.
self.action = self.velocity / self.velocity_scaling + 0.5 * self.action
# Fire with p = 0.01 at each step
self.action[self.indices['FIRE']] = int(np.random.random() > 0.99)
# Jump/crouch with p = 0.005 at each step
self.action[self.indices['JUMP']] = int(np.random.random() > 0.995)
self.action[self.indices['CROUCH']] = int(np.random.random() > 0.995)
# Clip to the valid range and convert to the right dtype
return self.clip_action(self.action)
def clip_action(self, action):
return np.clip(action, self.mins, self.maxs).astype(np.intc)
def reset(self):
self.velocity = np.zeros([len(self.action_spec)])
self.action = np.zeros([len(self.action_spec)])
def run(length, width, height, fps, level):
"""Spins up an environment and runs the random agent."""
env = deepmind_lab.Lab(
level, ['RGB_INTERLACED'],
config={
'fps': str(fps),
'width': str(width),
'height': str(height)
})
env.reset()
# Starts the random spring agent. As a simpler alternative, we could also
# use DiscretizedRandomAgent().
agent = SpringAgent(env.action_spec())
reward = 0
for _ in xrange(length):
if not env.is_running():
print('Environment stopped early')
env.reset()
agent.reset()
obs = env.observations()
action = agent.step(reward, obs['RGB_INTERLACED'])
reward = env.step(action, num_steps=1)
print('Finished after %i steps. Total reward received is %f'
% (length, agent.rewards))
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--length', type=int, default=1000,
help='Number of steps to run the agent')
parser.add_argument('--width', type=int, default=80,
help='Horizontal size of the observations')
parser.add_argument('--height', type=int, default=80,
help='Vertical size of the observations')
parser.add_argument('--fps', type=int, default=60,
help='Number of frames per second')
parser.add_argument('--runfiles_path', type=str, default=None,
help='Set the runfiles path to find DeepMind Lab data')
parser.add_argument('--level_script', type=str, default='tests/demo_map',
help='The environment level script to load')
args = parser.parse_args()
if args.runfiles_path:
deepmind_lab.set_runfiles_path(args.runfiles_path)
run(args.length, args.width, args.height, args.fps, args.level_script)