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StardewUI.props
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StardewUI.props
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Common product/mod information -->
<PropertyGroup>
<Product>StardewUI</Product>
<Authors>focustense</Authors>
<Version>0.4.1</Version>
</PropertyGroup>
<!-- Build settings -->
<PropertyGroup>
<LangVersion>Latest</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>Nullable</WarningsAsErrors>
</PropertyGroup>
<!-- Common configuration for ModManifestBuilder; no effect in non-mod projects. -->
<PropertyGroup>
<UniqueId>$(Authors).$(AssemblyName)</UniqueId>
<EntryDll>$(AssemblyName).dll</EntryDll>
<MinimumApiVersion_Behavior>UpdateFull</MinimumApiVersion_Behavior>
<MinimumGameVersion_Behavior>UpdateFull</MinimumGameVersion_Behavior>
<Version_AppendConfiguration>false</Version_AppendConfiguration>
<Dependencies_VersionBehavior>SetNoPrerelease</Dependencies_VersionBehavior>
</PropertyGroup>
<!--
Workaround for Visual Extensions still requiring legacy MSBuild projects.
This would be better off as a GlobalPackageReference in Directory.Packages.props, but isn't compatible with non-SDK
projects; and to top it off, the non-SDK projects don't seem to respect the <ManagePackageVersionsCentrally> option
being overridden (to false) to prevent its attempted inclusion.
Since all projects except the VSIX should use this props file anyway, it's a reasonable alternative for now.
-->
<ItemGroup>
<PackageReference Include="CSharpier.MsBuild">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>