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Plugins.cs
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Plugins.cs
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using AHPlugins;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Hearthstone_Deck_Tracker;
using Hearthstone_Deck_Tracker.Hearthstone;
// Ignore the warning, not every function needs an 'await'
#pragma warning disable 1998
namespace AHPlugins
{
public abstract class AHPlugin
{
public abstract string Name { get; }
public abstract string Author { get; }
public abstract Version Version { get; }
// All virtual functions are optional
// Called when three new cards are detected
// arenadata: The previously detected cards, picked cards and heroes
// newcards: List of 3 detected cards
// defaultvalues: List of 3 tier values for the detected cards
// Return a list of 3 card values and an optional 4th advice value
public virtual async Task<List<string>> GetCardValues(ArenaHelper.Plugin.ArenaData arenadata, List<Card> newcards, List<string> defaultvalues) { return null; }
// Called when a new arena is started
// arendata: As before
public virtual async void NewArena(ArenaHelper.Plugin.ArenaData arenadata) { }
// Called when the heroes are detected
// arendata: As before
// heroname0: name of hero 0
// heroname1: name of hero 1
// heroname2: name of hero 2
public virtual async void HeroesDetected(ArenaHelper.Plugin.ArenaData arenadata, string heroname0, string heroname1, string heroname2) { }
// Called when a hero is picked
// arendata: As before
// heroname: name of the hero
public virtual async void HeroPicked(ArenaHelper.Plugin.ArenaData arenadata, string heroname) { }
// Called when the cards are detected
// arendata: As before
// card0: card 0
// card1: card 1
// card2: card 2
public virtual async void CardsDetected(ArenaHelper.Plugin.ArenaData arenadata, Card card0, Card card1, Card card2) { }
// Called when a card is picked
// arendata: As before
// pickindex: index of the picked card in the range -1 to 2, if -1, no valid pick was detected
// card: card information, null if invalid card
public virtual async void CardPicked(ArenaHelper.Plugin.ArenaData arenadata, int pickindex, Card card) { }
// Called when all cards are picked
// arendata: As before
public virtual async void Done(ArenaHelper.Plugin.ArenaData arenadata) { }
// Called when Arena Helper window is opened
// arendata: As before
// state: the current state of Arena Helper
public virtual async void ResumeArena(ArenaHelper.Plugin.ArenaData arenadata, ArenaHelper.Plugin.PluginState state) { }
// Called when Arena Helper window is closed
// arendata: As before
// state: the current state of Arena Helper
public virtual async void CloseArena(ArenaHelper.Plugin.ArenaData arenadata, ArenaHelper.Plugin.PluginState state) { }
}
}
namespace ArenaHelper
{
class Plugins
{
List<AHPlugin> plugins = new List<AHPlugin>();
public Plugins()
{
}
public void LoadPlugins()
{
plugins.Clear();
// Find dlls
string assemblylocation = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string pluginpath = Path.Combine(assemblylocation, "plugins");
string[] dllFileNames = null;
if (Directory.Exists(pluginpath))
{
dllFileNames = Directory.GetFiles(pluginpath, "*.dll", SearchOption.AllDirectories);
}
else
{
return;
}
if (dllFileNames.Length <= 0)
{
return;
}
// Load assemblies
ICollection<Assembly> assemblies = new List<Assembly>(dllFileNames.Length);
foreach (string dllFile in dllFileNames)
{
//Logger.WriteLine("Loading plugin: " + dllFile);
AssemblyName an = AssemblyName.GetAssemblyName(dllFile);
Assembly assembly = Assembly.Load(an);
assemblies.Add(assembly);
}
// Find valid plugins
Type pluginType = typeof(AHPlugin);
ICollection<Type> pluginTypes = new List<Type>();
foreach (Assembly assembly in assemblies)
{
if (assembly != null)
{
Type[] types = assembly.GetTypes();
foreach (Type type in types)
{
if (type.IsInterface || type.IsAbstract)
{
continue;
}
else
{
if (type.IsSubclassOf(pluginType))
{
pluginTypes.Add(type);
}
}
}
}
}
// Create instances
foreach (Type type in pluginTypes)
{
AHPlugin plugin = (AHPlugin)Activator.CreateInstance(type);
plugins.Add(plugin);
Logger.WriteLine("Found: " + plugin.Name);
}
}
public async Task<List<string>> GetCardValues(ArenaHelper.Plugin.ArenaData arenadata, List<Card> newcards, List<string> defaultvalues)
{
foreach (var plugin in plugins)
{
return await plugin.GetCardValues(arenadata, newcards, defaultvalues);
}
return null;
}
public async void NewArena(ArenaHelper.Plugin.ArenaData arenadata)
{
foreach (var plugin in plugins)
{
plugin.NewArena(arenadata);
return;
}
}
public async void HeroesDetected(ArenaHelper.Plugin.ArenaData arenadata, string heroname0, string heroname1, string heroname2)
{
foreach (var plugin in plugins)
{
plugin.HeroesDetected(arenadata, heroname0, heroname1, heroname2);
return;
}
}
public async void HeroPicked(ArenaHelper.Plugin.ArenaData arenadata, string heroname)
{
foreach (var plugin in plugins)
{
plugin.HeroPicked(arenadata, heroname);
return;
}
}
public async void CardsDetected(ArenaHelper.Plugin.ArenaData arenadata, Card card0, Card card1, Card card2)
{
foreach (var plugin in plugins)
{
plugin.CardsDetected(arenadata, card0, card1, card2);
return;
}
}
public async void CardPicked(ArenaHelper.Plugin.ArenaData arenadata, int pickindex, Card card)
{
foreach (var plugin in plugins)
{
plugin.CardPicked(arenadata, pickindex, card);
return;
}
}
public async void Done(ArenaHelper.Plugin.ArenaData arenadata)
{
foreach (var plugin in plugins)
{
plugin.Done(arenadata);
return;
}
}
public async void ResumeArena(ArenaHelper.Plugin.ArenaData arenadata, ArenaHelper.Plugin.PluginState state)
{
foreach (var plugin in plugins)
{
plugin.ResumeArena(arenadata, state);
return;
}
}
public async void CloseArena(ArenaHelper.Plugin.ArenaData arenadata, ArenaHelper.Plugin.PluginState state)
{
foreach (var plugin in plugins)
{
plugin.CloseArena(arenadata, state);
return;
}
}
}
}