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User definable vertex formats #5

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Aidan63 opened this issue Jun 22, 2019 · 0 comments
Open

User definable vertex formats #5

Aidan63 opened this issue Jun 22, 2019 · 0 comments
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@Aidan63
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Aidan63 commented Jun 22, 2019

All geometry and buffers are assumed to have a vertex format of float3 vec, float4 col, float2 tex. You should be able to specify your own vertex format for situations where this doesn't provide enough information or is overkill.
May also need some changes to shader json definitions to convey HLSL semantics.

@Aidan63 Aidan63 added enhancement New feature or request Renderer Resources labels Jun 22, 2019
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