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Right now, WorldGenerator is really a pain to work with. Exactly what will be generating is hidden behind getBase() and getSize(). I think we can clean this up a little bit to make it a little more straightforward what is generating.
This might mean having multiple calls to WorldGenerator#generate() for one "generate" call from RegionGenerator.
The text was updated successfully, but these errors were encountered:
Right now, WorldGenerator is really a pain to work with. Exactly what will be generating is hidden behind getBase() and getSize(). I think we can clean this up a little bit to make it a little more straightforward what is generating.
This might mean having multiple calls to WorldGenerator#generate() for one "generate" call from RegionGenerator.
The text was updated successfully, but these errors were encountered: