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Add more P/Invoke methods to get built-in entities #126

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copygirl opened this issue Jan 21, 2023 · 1 comment
Open

Add more P/Invoke methods to get built-in entities #126

copygirl opened this issue Jan 21, 2023 · 1 comment

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@copygirl
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I found myself needing the value of EcsDisabled, though unfortunately it's not exposed by flecs-cs. It would be nice if more (or all?) of the built-in entities were exposed such that we could use them without requiring them to be hard-coded or gotten dynamically from path/symbol using a world pointer. It would be even nicer if the bindgen could do this automatically.

@lithiumtoast
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Thanks for the feedback @copygirl!

I'll be looking into this next, this month.

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