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This repository has been archived by the owner on Dec 10, 2023. It is now read-only.
Would love to be able to use inverse kinematics when moving joints, it would be so much easier to edit the pose. One way I see this could work is to rotate i.e. the wrist along with the elbow when moving the elbow.
This may have the effect of making it easier to make 2D poses, but at this stage the controlnet models are not precise enough for this to matter AFAIK.
The text was updated successfully, but these errors were encountered:
Would love to be able to use inverse kinematics when moving joints, it would be so much easier to edit the pose. One way I see this could work is to rotate i.e. the wrist along with the elbow when moving the elbow.
This may have the effect of making it easier to make 2D poses, but at this stage the controlnet models are not precise enough for this to matter AFAIK.
The text was updated successfully, but these errors were encountered: