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[Bug] When there are no legs we get crazy results #22

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shaneholloman opened this issue Feb 20, 2023 · 7 comments
Open

[Bug] When there are no legs we get crazy results #22

shaneholloman opened this issue Feb 20, 2023 · 7 comments

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@shaneholloman
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See image

image

@fkunn1326
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This is so because the points not detected are placed at random coordinates.
Do you have any ideas?

@shaneholloman
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I am now looking at the original openpose to see how it is handled for images like this. So far I noticed those points were simply removed

https://github.com/CMU-Perceptual-Computing-Lab/openpose#results

@Rb-diff
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Rb-diff commented Feb 20, 2023

personal current workaround is to make canvas larger than image and manually pull dots "out of frame"

@MrCheeze
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Whatever https://github.com/Mikubill/sd-webui-controlnet 's openpose preprocessor does, seems to handle this case fine.

@Drakmour
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And it stil struggles with moments when bones interlap each other. It confuses where is what. Is there a way to detect that bones are behind another bone or object?

@jwvanderbeck
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Seeing this now, but I posted a feature request to be able to delete segments: #62

This would address many of these issues

@Drakmour
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Drakmour commented Mar 3, 2023

Seeing this now, but I posted a feature request to be able to delete segments: #62

This would address many of these issues

I guess that just deleting bones or joints will not solve all the problems, cuz it will just try to make those bones cuz it knows they are usually there. It can try to meld the ends of deleted bones with other objects and bones. It should know that there is a bone but you can't see it, cuz it's overlapped by another bone or object.

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6 participants