forked from n64decomp/sm64
-
Notifications
You must be signed in to change notification settings - Fork 1
/
CHANGES
25 lines (24 loc) · 1.09 KB
/
CHANGES
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Refresh #1
Changes from initial release:
1.) More README cleanups and documentation
2.) Fix .gitignore in tools/
3.) More README cleanups and corrections
4.) oUnk190 -> oInteractionSubtype
5.) Normalize line endings
6.) Replace bank_sets.s by sequences.json + build magic
7.) Fix tabledesign in .gitignore
8.) Cleaned and documented arrays in audio/
9.) Change minimum Python 3 requirement in README.md to 3.6
10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
11.) Documentation comment style fixed
12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
13.) Decompile EU versions of HUD and obj behaviors
14.) Label ukiki.inc.c and ukiki_cage.inc.c
15.) Add missing OS header includes
16.) Fix alignment issue in model_ids.h
17.) A bunch of behavior changes:
a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
c.) bhvHauntedRoomCheck -> bhvCoffinManager
18.) Update README.md notes on WSL and add links
19.) Added tidy.sh and also bracing around single-line ifs and loops