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Releases: fgsfds/BuildLauncher

v0.18.0

28 Sep 12:01
39508b7
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  • Ports now keep saved game files for different games/addons in a separate folders under Data/Saves
  • Moved Raze saved game files to Data/Saves/Raze
  • Moved addons to Data/Addons folder

v0.17.0

27 Sep 10:36
0b9d622
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  • Added support for addons.grpinfo file.
    • EDuke32 Addon Compilation containing over a 100 addons for Duke is now supported and can be downloaded from the launcher.

v0.16.0

26 Sep 08:10
7d80389
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  • Fixed Duke's official addons not working with EDuke32 and RedNukem
  • Added Uninstall port button
  • Fixed some autoload mods not working

v0.15.1

23 Sep 07:39
bac033b
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  • Added support for Blood addons with modified RFF files to NBlood/NotBlood
  • Show preview images for autoload mods

v0.15.0

22 Sep 16:02
549da53
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  • Added initial support for Blood addons with modified RFF files (Trauma Therapy, Final Alone in the Dark etc.)*
    *only supported by Raze so far

  • BuildGDX has been updated to 1.17

v0.14.0

02 Aug 07:19
2f59d00
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  • Added Zoom Platform support for Duke
  • Added refresh downloadable addons button
  • Temporarily disabled windows title bar styling

v0.13.0

20 Jun 09:00
a208efc
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  • Replaced upvotes/downvotes with 5-star rating
  • Added tips to addons editor
  • Added auto enabling/disabling dependencies for mods

v0.12.0

15 Jun 05:22
aff52f9
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  • Added CONs support for maps
  • Restored preview images
  • Added missing features to EDuke32
  • Forced 256Mb cache for EDuke32
  • Campaigns and maps are sorted by name

v0.11.2

06 Jun 05:49
7562967
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  • Added support for Rides Again to the addons editor
  • Added "Save JSON" button to the editor
  • Fixed saving addon.json for maps

v0.11.1

04 Jun 19:24
3167073
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  • Added addons editor
  • Added skill selection menu for Blood