Releases: fgsfds/BuildLauncher
Releases · fgsfds/BuildLauncher
v0.18.0
- Ports now keep saved game files for different games/addons in a separate folders under
Data/Saves
- Moved Raze saved game files to
Data/Saves/Raze
- Moved addons to
Data/Addons
folder
v0.17.0
- Added support for addons.grpinfo file.
-
EDuke32 Addon Compilation
containing over a 100 addons for Duke is now supported and can be downloaded from the launcher.
v0.16.0
- Fixed Duke's official addons not working with EDuke32 and RedNukem
- Added
Uninstall port
button
- Fixed some autoload mods not working
v0.15.1
- Added support for Blood addons with modified RFF files to NBlood/NotBlood
- Show preview images for autoload mods
v0.15.0
-
Added initial support for Blood addons with modified RFF files (Trauma Therapy, Final Alone in the Dark etc.)*
*only supported by Raze so far
-
BuildGDX has been updated to 1.17
v0.14.0
- Added Zoom Platform support for Duke
- Added refresh downloadable addons button
- Temporarily disabled windows title bar styling
v0.13.0
- Replaced upvotes/downvotes with 5-star rating
- Added tips to addons editor
- Added auto enabling/disabling dependencies for mods
v0.12.0
- Added CONs support for maps
- Restored preview images
- Added missing features to EDuke32
- Forced 256Mb cache for EDuke32
- Campaigns and maps are sorted by name
v0.11.2
- Added support for Rides Again to the addons editor
- Added "Save JSON" button to the editor
- Fixed saving addon.json for maps
v0.11.1
- Added addons editor
- Added skill selection menu for Blood