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More info soon:
-- LocalScript in a tool local ReplicatedStorage = game:GetService("ReplicatedStorage") local ToolNetwork = require(ReplicatedStorage.ToolNetwork) script.Parent.Activated:Connect(function() ToolNetwork.Activate.send({ direction = workspace.CurrentCamera.CFrame }) end)
-- definitions local ReplicatedStorage = game:GetService("ReplicatedStorage") local b = require(ReplicatedStorage.Melody.Modules.ByteNet) local packet = b.definePacket return b.defineNamespace("Tools", function() return { Activate = packet({ value = b.struct({ direction = b.cframe }), }) } end)
-- On server ToolNetwork.Activate.listen(function(data, player) -- insert code to place parts here end)
The text was updated successfully, but these errors were encountered:
Creating a new part and CFraming is like this:
Printing the data going to be sent to server and printing the data the server received does this result in the Output:
Sorry, something went wrong.
For those encountering, according to ffrostfall updating to v0.4.5 should fix
wait do we need to update back?
like do we need to revert back to 0.4.5?
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More info soon:
The text was updated successfully, but these errors were encountered: