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Releases: fantasycalendar/FoundryVTT-MinionManager

1.1.0

17 May 22:17
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  • Fixed MidiQOL and vanilla DND5e to only give attack bonus if >1 minion attacking (thank you roth-michael on github!)
  • Fixed MidiQOL and vanilla DND5e damage would be in addition to normally "rolled" damage, so should be multiplied by (numMinions - 1), since the initiator of the attack will be adding their individual "roll" (thank you roth-michael on github!)
  • Fixed vanilla DND5e adding extra attack bonuses to minion attacks when not needed (thank you roth-michael on github!)
  • Other misc fixes surrounding combat tracker and other smaller improvements

1.0.5

16 Oct 21:40
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  • Fixed auto-targeting minions would target furthest away minions instead of closest
  • Fixed tokens without valid actors would cause targeting flow to error and fail to continue
  • Fixed issue where if a minion token that is in the combat order is reduced to 0 HP would remain the one assigned to the combat order, now it instead assigns a different (alive) minion of the same group as the combatant in the combat order

1.0.4

09 Oct 15:04
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  • Fixed minion number multiplier in attack rolls and damage rolls sometimes not applying correctly

1.0.3

06 Oct 21:18
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  • Fixed adding group of tokens to initiative would remove a random combatant
  • Some vanilla DND5e fixes and changes
  • Fixed small tokens would have too big of a group initiative token

Native DND support

05 Oct 20:14
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1.0.2

Fixed saving throw type actions

1.0.1

05 Oct 12:38
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Minor changes n docs

First release

04 Oct 21:48
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1.0.0

Final fixes