You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Meshes drawn during the transparent pass need to be rendered back to front to be drawn correctly. This is, in general, OK when objects do not change depth and are added to the scene in the correct order - but is something the end user should not have to worry about. Objects can be sorted by the mesh renderer, preferably after view culling although could also be done via some sort of transform callback to reduce the total amount of sorting done
The text was updated successfully, but these errors were encountered:
Meshes drawn during the transparent pass need to be rendered back to front to be drawn correctly. This is, in general, OK when objects do not change depth and are added to the scene in the correct order - but is something the end user should not have to worry about. Objects can be sorted by the mesh renderer, preferably after view culling although could also be done via some sort of transform callback to reduce the total amount of sorting done
The text was updated successfully, but these errors were encountered: