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The repository contains two tools: a sprite animation editor and particle editor. These are used to preview and create the data files used by xygine's AnimatedSprite component and ParticleSystem component. It would be nice to replace these as, not only are they written using winforms - making them not particularly cross platform - they are missing features and could potentially be both part of the same software. With the addition of imgui to xygine I propose creating a single, cross platform application built on xygine itself which would also mean previews would be rendered accurately. This could also then be extended to provide support for materials used by the MeshRenderer, as well as a model viewer for previewing meshes to be used in xygine based games. As the mesh renderer has been dropped in the newest revision of xygine the current plan is for tools to target particle systems and sprite animations, using the new ConfigFile format. Potetially I'd like to create a scene graph editor too.
The text was updated successfully, but these errors were encountered:
It's still very much a work in progress, and I wouldn't suggest trying it if you're easily frustrated, but if you want to poke around and give any feedback feel free. You'll need the spritesheet Pull request changes for it to work too
Alternatively for the time being, you can create .spt files by hand
The repository contains two tools: a sprite animation editor and particle editor. These are used to preview and create the data files used by xygine's AnimatedSprite component and ParticleSystem component. It would be nice to replace these as, not only are they written using winforms - making them not particularly cross platform - they are missing features and could potentially be both part of the same software. With the addition of imgui to xygine I propose creating a single, cross platform application built on xygine itself which would also mean previews would be rendered accurately.
This could also then be extended to provide support for materials used by the MeshRenderer, as well as a model viewer for previewing meshes to be used in xygine based games.As the mesh renderer has been dropped in the newest revision of xygine the current plan is for tools to target particle systems and sprite animations, using the new ConfigFile format. Potetially I'd like to create a scene graph editor too.The text was updated successfully, but these errors were encountered: