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initial version of HOM test #1525
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Fix HOM at 3440x1440 resolution. This will make DRS resolution switching more noticeable. * More accurate `centery`/`centeryfrac` calculation in wR_SetupFreelook (for consistency)
So this is with the changes in #1523 ? |
I partly revert it. Now I have this:
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I think we should letterbox (draw black bars) resolutions like 2048x1152 or 3440x1440. |
Try this: fov.patch Edit: And also an ugly FOV test: fovtest.patch
I used this config with a purposely odd |
Beautiful, thanks!
1280x1024 has an aspect ratio smaller than 4:3 (300x200 unscaled resolution). I was impressed that the engine didn't crash. We should add a check for the minimum aspect ratio, although this resolution is very rare.
I think we can live with that for now. After the bugfix release, I will try separate scaling factors for the UI and the game window. |
This is a very rough version.
How to run:
woof -devparm -test -verbose -warp 1