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From NyanDoom's spec on non-replacing widescreen and animated graphics. I'm interested in seeing this feature become more widely used, both in ports and WADs alike.
Currently the limitations present in NyanDoom's implementation are the following, perhaps they can be rectified here?
it does not have support for animated PFUB* scrolling
S_* start anim lumps having to be place before E_* end anim lumps on the WAD index
Doom Patches
Original
Widescreen
STBAR
STBAR_WS
TITLEPIC
TITLE_WS
INTERPIC
INTER_WS
CREDIT
CREDI_WS
HELP
HELP_WS
HELP1
HELP1_WS
HELP2
HELP2_WS
BOSSBACK
BOSSB_WS
WIMAP0
WIMAP0WS
WIMAP1
WIMAP1WS
WIMAP2
WIMAP2WS
VICTORY2
VICTO_WS
PFUB1
PFUB1_WS
PFUB2
PFUB2_WS
ENDPIC
ENDPI_WS
Boom Patches
Original
Widescreen
HELP01
HELP01WS
HELP02
HELP02WS
...
...
HELP99
HELP99WS
Animated Doom Patches
Original
Start
End
M_DOOM
S_DOOM
E_DOOM
M_SKULL1/2
S_SKULL
E_SKULL
STBAR
S_STBAR
E_STBAR
STARMS
S_STARMS
E_STARMS
TITLEPIC
S_TITLEP
E_TITLEP
INTERPIC
S_INTERP
E_INTERP
CREDIT
S_CREDIT
E_CREDIT
HELP
S_HELP
E_HELP
HELP1
S_HELP1
E_HELP1
HELP2
S_HELP2
E_HELP2
BOSSBACK
S_BOSSBA
E_BOSSBA
WIMAP0
S_WIMAP0
E_WIMAP0
WIMAP1
S_WIMAP1
E_WIMAP1
WIMAP2
S_WIMAP2
E_WIMAP2
VICTORY2
S_VICTOR
E_VICTOR
ENDPIC
S_ENDPIC
E_ENDPIC
Animated Boom Patches
Original
Start
End
HELP01
S_HELP01
E_HELP01
HELP02
S_HELP02
E_HELP02
...
...
...
HELP99
S_HELP99
E_HELP99
The text was updated successfully, but these errors were encountered:
Giving this issue a bump. As of yesterday's CQ3:VE 1.0 launch, it's a first major example of a WAD that features such *_WS graphics built-in. It is a minor feature but it helps make it easier for wads that might want to have DOS compatibility, or are trying to support older source ports as well, to have fewer versions for multiple occasions.
From NyanDoom's spec on non-replacing widescreen and animated graphics. I'm interested in seeing this feature become more widely used, both in ports and WADs alike.
Currently the limitations present in NyanDoom's implementation are the following, perhaps they can be rectified here?
PFUB*
scrollingS_*
start anim lumps having to be place beforeE_*
end anim lumps on the WAD indexDoom Patches
Boom Patches
Animated Doom Patches
Animated Boom Patches
The text was updated successfully, but these errors were encountered: