From c7d5fa259e6e21a7fc510847421fab5338f19d0d Mon Sep 17 00:00:00 2001 From: eyza-cod2 Date: Thu, 6 May 2021 20:28:21 +0200 Subject: [PATCH] Update README.md Added url for sv_wwwBaseURL cvar; Added changelog section; Edited change log line: - [3.4.14] Strat time was set to 7 seconds for cg and cg_mr12 pam modes changed correctly to: - [3.4.14] Strat time was set to 6 seconds for cg and cg_mr12 pam modes (6 seconds are really used, not 7) --- README.md | 55 ++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 52 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 0b98b68..8455bef 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,55 @@ Work on this pam was iniciated by me in 2015 a was not never fully finished. In - 2020/04/23 - zPAM 3.1 BETA +## Changelog +
zPAM 3.20 changes (click to open) +

+ +#### Bugs fixed: +- When you picked up weapon of enemy team into secondary slot, you was respawned only with pistol -> fixed +- On start of new round, when you have mp44 for example and you picked up a weapon or you dropped a weapon, changing weapon to shotgun via menu (you get shotgun next round) gives you a smoke -> fixed +- Auto-recording didnt start to record when some menu is opened -> fixed, opened menus are closed when recording starts +r_polygonOffsetScale and r_polygonOffsetBias warning appears even if they were correctly set to -1 -> fixed +- In strat, spawned bots are kicked when player disconnect from server +- FPS drops in strat - caused by HUD texts with keys of bind -> fixed +- Deadchat in strat +- g_allowVote fixed in menu + +#### News: +- Code base was rewrited a bit, now code from old pam is completely ported to new pam codebase +- New mp_toujane_fix_v1 map with fixed bugs +- New mp_burgundy_fix_v1 map with fixed bugs +- [3.3.27] MG clip FIX - if you drop a MG, you will be spawned right behind the MG +- [3.3.28] Dead bodies are not spawned near planted bomb +- [3.3.29] Score changing via menu - in first readyup, you can change a score of teams via rcon menu (in case wrong pam_mode was set, server crash, etc..) +- [3.3.30] New spectating system - new UI, auto-spectator is now better, score stats, player progress stats, etc.. +- [3.3.31] Round report - at the end of the round info about kills and hits you made are printed +- [3.3.32] New damage feedback for assists - when player damaged by you is killed, damage feedback cross is showed +- [3.3.33] Enemy list - new player names list of alive enemy players. Players can be marked with different color via ingame scoreboard menu. +- [3.3.34] In readyup, you can throw nades like in strat mode +- [3.3.35] New custom settings for map mode in rcon menu - a few of the settings can be changed (for example fast-reload fix, shotgun rebalance,..) and this change stays applied in next maps +- [3.3.36] New menu section in Main -> Options for zPAM settings +- [3.3.37] List of all changed server cvars is showed in "Server info" menu +- [3.3.38] Score in left-top corner can by enabled via settings menu +- [3.3.39] For future hit diagnostics, at the end of each round info about hits is saved to cvar pam_damage_debug +- [3.3.40] Hand hitbox fix - if you fire from rifle or scope to left arm at +-20* degrees, it will be changed to kill to body (more info on github) +- [3.3.41] In halftime-readyup and between map readyup, when 5min timer expire, red timer is showed. If all players from 1 team are ready, match automatically start even if opponent team is not ready. +- [3.4.15] PAM now has to be installed in main folder - this will fix problem with not saved cvar changes you made in game + +#### Update of existing: +- [2.2.3] Timeout now can be called in round before halftime / map end +- [3.2.1] Warning that you cannot drop actual weapons are now printed into killfeed instead of center messages +- [3.3.2] Auto-recording is now recording between maps (demo is not stopped on next map) +- [3.3.16] Rebalanced shotgun was updated to handle close range hits and long range kills better. Is enabled by default now. +- [3.3.17] Scoreboard - new stats for assists; damage was changed to hits and is counted better; plants/defuses are not showed for enemy team +- [3.3.18] Quick menu - new option for enable team score in left top corner, same as [3.3.38] +- [3.3.19] Bash mode - message is printed if it is bash round; map is not restarted after bash is over +- [3.3.26] Prone-peek is now processed better and is enabled by default. (400m delay is added only if pronepeek-able wall / conver is detected instead of adding it every time) +- [3.4.14] Strat time was set to 6 seconds for cg and cg_mr12 pam modes +Diagonal fix was removed +

+
+ ## Installation - Download zPAM 3.20 and extract folders with files into following locations: @@ -33,9 +82,9 @@ Work on this pam was iniciated by me in 2015 a was not never fully finished. In - Notes: - When your server is runned, you may get an error message saying "PAM is not installed correctly". To fix this error, follow instructions in [Troubleshooting](#troubleshooting) section - - mp_toujane_fix_v1.iwd and mp_burgundy_fix_v1.iwd are fixed version of original maps - these files needs to be included with PAM, more info in [Questions & Answers](#questions-answers) section + - mp_toujane_fix_v1.iwd and mp_burgundy_fix_v1.iwd are fixed version of original maps - these files needs to be included with PAM, more info in [Questions & Answers](#questions--answers) section - server.cfg - exec this file for fast server configuration and in case you are running a public server (+exec server) - - you have to enable downloading via cvar sv_wwwDownload 1 and specify a download url via cvar sv_wwwBaseURL "url"; if you dont have any, you can use sv_wwwBaseURL "TODO" (this is to make sure fixed maps are downloaded in fast way for players) + - you have to enable downloading via cvar sv_wwwDownload 1 and specify a download url via cvar sv_wwwBaseURL "url"; if you dont have any, you can use sv_wwwBaseURL "http://cod2x.me/zpam320" (this is to make sure fixed maps are downloaded in fast way for players) ## Contact @@ -281,7 +330,7 @@ Make sure cvar /fs_game is empty and iwd files are placed in main folder. #### WWW downloading must be enabled. Set sv_wwwDownload and sv_wwwBaseURL - You have to enable www downloading via cvar /sv_wwwDownload 1 and specify a download url via cvar /sv_wwwBaseURL "url". -- If you dont have any url, you can use /sv_wwwBaseURL "TODO" +- If you dont have any url, you can use /sv_wwwBaseURL "http://cod2x.me/zpam320" - This is to make sure fixed maps are downloaded in fast way for players #### Old pam detected in main folder. Delete following iwd file: