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bullet-changes.patch
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bullet-changes.patch
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diff -urN bullet.orig/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp bullet.new/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
--- bullet.orig/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp 2014-01-10 15:49:31.000000000 -0600
+++ bullet.new/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp 2015-03-26 20:16:59.766935213 -0500
@@ -51,7 +51,7 @@
m_ignoreMargin(false),
m_lastUsedMethod(-1),
m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
+m_fixContactNormalDirection(0)
{
}
btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
@@ -67,7 +67,7 @@
m_ignoreMargin(false),
m_lastUsedMethod(-1),
m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
+m_fixContactNormalDirection(0)
{
}
diff -urN bullet.orig/src/BulletDynamics/Character/btKinematicCharacterController.cpp bullet.new/src/BulletDynamics/Character/btKinematicCharacterController.cpp
--- bullet.orig/src/BulletDynamics/Character/btKinematicCharacterController.cpp 2015-03-26 13:15:36.992897379 -0500
+++ bullet.new/src/BulletDynamics/Character/btKinematicCharacterController.cpp 2015-12-22 17:59:06.345343465 -0600
@@ -136,6 +136,7 @@
m_upAxis = upAxis;
m_addedMargin = 0.02;
m_walkDirection.setValue(0,0,0);
+ m_normalizedDirection.setValue(0,0,0);
m_useGhostObjectSweepTest = true;
m_ghostObject = ghostObject;
m_stepHeight = stepHeight;
@@ -187,7 +188,7 @@
collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher());
- m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
+ //m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
btScalar maxPen = btScalar(0.0);
for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++)
@@ -234,10 +235,13 @@
//manifold->clearManifold();
}
}
- btTransform newTrans = m_ghostObject->getWorldTransform();
- newTrans.setOrigin(m_currentPosition);
- m_ghostObject->setWorldTransform(newTrans);
-// printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
+ if (penetration == true)
+ {
+ btTransform newTrans = m_ghostObject->getWorldTransform();
+ newTrans.setOrigin(m_currentPosition);
+ m_ghostObject->setWorldTransform(newTrans);
+ //printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
+ }
return penetration;
}
@@ -338,17 +342,19 @@
btScalar distance2 = (m_currentPosition-m_targetPosition).length2();
// printf("distance2=%f\n",distance2);
- if (m_touchingContact)
+ /*if (m_touchingContact)
{
if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0))
{
//interferes with step movement
- //updateTargetPositionBasedOnCollision (m_touchingNormal);
+ updateTargetPositionBasedOnCollision (m_touchingNormal);
}
- }
+ }*/
int maxIter = 10;
+ doPenetrationRecovery(collisionWorld);
+
while (fraction > btScalar(0.01) && maxIter-- > 0)
{
start.setOrigin (m_currentPosition);
@@ -607,24 +613,9 @@
void btKinematicCharacterController::preStep ( btCollisionWorld* collisionWorld)
{
- int numPenetrationLoops = 0;
- m_touchingContact = false;
- while (recoverFromPenetration (collisionWorld))
- {
- numPenetrationLoops++;
- m_touchingContact = true;
- if (numPenetrationLoops > 4)
- {
- //printf("character could not recover from penetration = %d\n", numPenetrationLoops);
- break;
- }
- }
-
m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
m_targetPosition = m_currentPosition;
// printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]);
-
-
}
#include <stdio.h>
@@ -768,3 +759,20 @@
{
m_interpolateUp = value;
}
+
+void btKinematicCharacterController::doPenetrationRecovery(btCollisionWorld* collisionWorld)
+{
+ int numPenetrationLoops = 0;
+ m_touchingContact = false;
+
+ while (recoverFromPenetration (collisionWorld))
+ {
+ numPenetrationLoops++;
+ m_touchingContact = true;
+ if (numPenetrationLoops > 4)
+ {
+ //printf("character could not recover from penetration = %d\n", numPenetrationLoops);
+ break; + }
+ }
+}
diff -urN bullet.orig/src/BulletDynamics/Character/btKinematicCharacterController.h bullet.new/src/BulletDynamics/Character/btKinematicCharacterController.h
--- bullet.orig/src/BulletDynamics/Character/btKinematicCharacterController.h 2015-03-26 13:15:36.992897379 -0500
+++ bullet.new/src/BulletDynamics/Character/btKinematicCharacterController.h 2015-03-26 01:23:54.895928312 -0500
@@ -94,6 +94,7 @@
void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
+ void doPenetrationRecovery(btCollisionWorld* collisionWorld);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -162,6 +163,10 @@
{
m_useGhostObjectSweepTest = useGhostObjectSweepTest;
}
bool onGround () const;
void setUpInterpolate (bool value);
+ void setShape(btConvexShape* shape)
+ {
+ m_convexShape = shape;
+ }