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I'm coding a small text input widget using sdl2. What I'm trying to do is to support system IME (CJK) with IME candidates shown. Unfortunately I have not make it yet. After googling around I found your post on sdl2 forum. I'm wondering if I can get some help here.
I checked the code here. It seems mir2x does not support system IME, but implemented a in-game input board based on libpinyin. Am I correct? Is there any issue that made you drop the sdl2 input API (such as SDL_StartTextInput)?
here's the good news: I made it work.
the aha moment came to me as I occasionally found this commit: ocornut/imgui@fab96a6
verified ok on win10 and mac, no linux desktop to try though.
here's the good news: I made it work. the aha moment came to me as I occasionally found this commit: ocornut/imgui@fab96a6 verified ok on win10 and mac, no linux desktop to try though.
I'm coding a small text input widget using sdl2. What I'm trying to do is to support system IME (CJK) with IME candidates shown. Unfortunately I have not make it yet. After googling around I found your post on sdl2 forum. I'm wondering if I can get some help here.
I checked the code here. It seems mir2x does not support system IME, but implemented a in-game input board based on libpinyin. Am I correct? Is there any issue that made you drop the sdl2 input API (such as SDL_StartTextInput)?
ref: libsdl-org/SDL#2243 (comment)
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