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Hey @shantnu, I just tried with a fresh clone. On first launch, inkgd couldn't be initialised (as expected because Godot doesn't ensure that all resources are reimported before activating the plugins), but after reloading the project, everything went well. I'm not sure what could be going on, are you certain you launched |
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Not sure what Im doing wrong-- I cloned the repo, and tried to run examples/scenes/main.tscn. But I get this error:
Using Godot 3.4.2
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