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work-with-objects-factory.html
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work-with-objects-factory.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Work with Objects Factory</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
create() {
// remove orbitControls from warp speed features
this.third.warpSpeed('-orbitControls')
// adjust the camera
this.third.camera.position.set(10, 10, 25)
this.third.camera.lookAt(0, 5, 0)
// enable physics debugging
this.third.physics.debug.enable()
this.third.physics.debug.mode(1)
/**
* Boxes
*/
const cube0 = this.third.make.box({ x: 2.5, y: 5 }) // make
this.third.add.existing(cube0) // add to scene
this.third.physics.add.existing(cube0) // add physics
const cube1 = this.third.add.box({ x: 2.5, y: 10 }) // make and add to scene
this.third.physics.add.existing(cube1) // add physics
const cube2 = this.third.physics.add.box({ x: 2.5, y: 15 }) // make, add to scene and add physics
/**
* Spheres
*/
const sphere0 = this.third.make.sphere({ x: -2.5, y: 5 })
this.third.add.existing(sphere0)
this.third.physics.add.existing(sphere0)
const sphere1 = this.third.add.sphere({ x: -2.5, y: 10 })
this.third.physics.add.existing(sphere1)
const sphere2 = this.third.physics.add.sphere({ x: -2.5, y: 15 })
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>