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virtual-reality.html
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virtual-reality.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Virtual Reality</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<!-- https://github.com/immersive-web/webxr-polyfill -->
<script src="https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js"></script>
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Get your Phone, click Enter VR, tab on the screen and look around.</div>
<script>
const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D
class MainScene extends Scene3D {
move = false
constructor() {
super({ enableXR: true })
}
update() {
if (this.webXR.isPresenting && this.move) {
// move 0.02 units toward view
const v3 = new THREE.Vector3()
const distance = 0.02
this.renderer.xr.getCamera().getWorldDirection(v3)
const pos = v3.multiplyScalar(distance)
// move xr camera
const offsetPosition = new THREE.Quaternion(-pos.x, -pos.y, -pos.z, 1)
const offsetRotation = new THREE.Quaternion()
const transform = new XRRigidTransform(offsetPosition, offsetRotation)
const teleportSpaceOffset = this.renderer.xr.getReferenceSpace()?.getOffsetReferenceSpace(transform)
if (teleportSpaceOffset) this.renderer.xr.setReferenceSpace(teleportSpaceOffset)
}
}
async create() {
this.warpSpeed('-orbitControls')
this.camera.position.set(10, 10, 10)
this.camera.lookAt(0, 0, 0)
setInterval(() => {
const x = Math.random() * 10 - 5
const z = Math.random() * 10 - 5
const ball = this.physics.add.sphere({ y: 50, x, z, radius: 0.5 }, { lambert: { color: 'red' } })
ball.body.setBounciness(0.7)
setTimeout(() => {
this.destroy(ball)
}, 20000)
}, 2000)
const onSelectStart = () => {
console.log('select start')
this.move = true
}
const onSelectEnd = () => {
console.log('select end')
this.move = false
}
// const controller1 = this.renderer.xr.getController(0)
// controller1.addEventListener('selectstart', onSelectStart)
// controller1.addEventListener('selectend', onSelectEnd)
// this.scene.add(controller1)
const controller = this.renderer.xr.getController(0)
const controllerGrip = this.webXR.getControllerGrip ? this.webXR.getControllerGrip(0) : null
controller.addEventListener('select', () => {})
controller.addEventListener('selectstart', onSelectStart)
controller.addEventListener('selectend', onSelectEnd)
controller.addEventListener('squeeze', () => {})
controller.addEventListener('squeezestart', onSelectStart)
controller.addEventListener('squeezeend', onSelectEnd)
controller.addEventListener('connected', event => {
const ray = this.webXR.getControllerRay(event.data)
if (ray) controller.add(ray)
})
controller.addEventListener('disconnected', () => {
controller.remove(controller.children[0])
})
}
}
PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene], antialias: true }))
</script>
</body>
</html>