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sync-3d-to-2d.html
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sync-3d-to-2d.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Sync 3D to 2D</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Use your Mouse to Zoom and Move<br />(Syncs the 2D Square to the 3D Box)</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
init() {
this.accessThirdDimension()
}
create() {
this.third.warpSpeed()
this.box = this.third.physics.add.box({ y: 5, x: 2 })
this.rect = this.add.rectangle(0, 0, 50, 50, 0xff00ff)
let distance = this.third.camera.position.distanceTo(this.box.position)
this.rect.setData('initialDistance', distance)
}
update() {
// adjust the size of the rect
let distance = this.third.camera.position.distanceTo(this.box.position)
let size = this.rect.getData('initialDistance') / distance
this.rect.setScale(size)
// adjust position of the rect
let pos = this.third.transform.from3dto2d(this.box.position)
this.rect.setPosition(pos.x, pos.y)
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>