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material-showcase.html
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material-showcase.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Material Showcase</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<script>
const { enable3d, Scene3D, Cameras, Canvas, THREE } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
create() {
this.third.warpSpeed('light', 'orbitControls', 'sky')
const color = new THREE.Color('#E86219') // orange
this.objects = [
this.third.add.box({ x: -2, y: 3 }),
this.third.add.box({ x: 0, y: 3 }, { standard: { color } }),
this.third.add.box({ x: 2, y: 3 }, { standard: { color, wireframe: true } }),
this.third.add.box({ x: -2, y: 1 }, { standard: { color, metalness: 1 } }),
this.third.add.box({ x: 0, y: 1 }, { standard: { color, metalness: 0.5 } }),
this.third.add.box({ x: 2, y: 1 }, { standard: { color, metalness: 0 } }),
this.third.add.box({ x: -2, y: -1 }, { basic: { color } }),
this.third.add.box({ x: 0, y: -1 }, { line: { color } }),
this.third.add.box({ x: 2, y: -1 }, { normal: {} }),
this.third.add.box({ x: -2, y: -3 }, { lambert: { color } }),
this.third.add.box({ x: 0, y: -3 }, { phong: { color } }),
this.third.add.box({ x: 2, y: -3 }, { points: { color } })
]
}
update() {
this.objects.forEach(obj => {
obj.rotation.x += 0.01
obj.rotation.y += 0.01
})
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>