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kinematic-body-orbiting-around-sun.html
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kinematic-body-orbiting-around-sun.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Kinematic Body Orbiting around Sun</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">The Sun and the Earth are Kinematic Objects.</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
create() {
this.third.warpSpeed()
this.third.camera.position.set(10, 10, 20)
// this.third.physics.debug.enable()
// add 20 boxes
for (let i = 0; i < 20; i++) {
const x = Math.random() * 8 - 4
const z = Math.random() * 8 - 4
const size = Math.random() * 3 + 2
this.third.physics.add.box({
x,
y: 30 + i * 5,
z,
width: size,
height: size,
depth: size
})
}
this.sun = this.third.physics.add.sphere({ x: 2, y: 2, z: 1, radius: 1 }, { basic: { color: 0xffff00 } })
this.earth = this.third.physics.add.sphere({ y: 2, radius: 0.25 }, { basic: { color: 0x0080ff } })
// both are kinematic objects
this.sun.body.setCollisionFlags(2)
this.earth.body.setCollisionFlags(2)
this.third.camera.lookAt(this.earth.position.clone())
}
update(time) {
const orbitRadius = 5
const date = time * 0.0025
const { x, y, z } = this.earth.position.clone()
// make object orbit around a center
// https://stackoverflow.com/questions/42418958/rotate-an-object-around-an-orbit
this.earth.position.set(
Math.cos(date) * orbitRadius + this.sun.position.x,
y,
Math.sin(date) * orbitRadius + this.sun.position.z
)
//https://stackoverflow.com/questions/21483999/using-atan2-to-find-angle-between-two-vectors/21486462
const angle = Math.atan2(this.sun.position.x - x, this.sun.position.z - z)
this.earth.rotation.set(0, angle, 0)
this.earth.body.needUpdate = true
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>