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You can have a look at what we do in egui_kittest, there is a wgpu renderer that works headless |
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hi, I'd like to use egui for text/2d overlay elements on top of a wgpu renderer. My current implementation uses winit but I also would like it to work headless (ie no winit, no window). I saw that the existing integrations depend on DisplayHandle so I am wondering if there are examples that don't depend on the window
(I realize that using egui may be overkill for just text/overlay but I knew the dependencies would play nice with re_renderer since it's used in rerun's labels so am just curious if it will work out here)
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