[egui_wgpu question] Texture Managed(0) used but not live error #1838
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ElhamAryanpur
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I'm also getting the same error on my project, have you solved it in any way by now? |
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For anyone else encountering this issue, I was missing updating the textures based on the full_output: for (id, image_delta) in &full_output.textures_delta.set {
egui_renderer.update_texture(
&device,
&queue,
*id,
image_delta
);
} |
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Hey there! I've been trying to add egui to a custom engine that have wgpu as base, I've been getting that texture managed 0 error at startup... I've followed almost exactly line by line of https://github.com/hasenbanck/egui_example
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