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xoviat edited this page Mar 21, 2021 · 4 revisions

Welcome to Embassy

Embassy is a project to make async the preferred option for embedded development.

What is async?

Software written without async blocks on I/O operations. In a std environment, such as a PC, software handles this problem with threads. When one thread blocks on an I/O operation, another is able to take its place. However, even on a PC, threads are relatively heavy, and therefore some programming languages, such as Go, have implemented a concept called coroutines or 'goroutines' that are much lighter and less-intensive than threads.

In rust, this concept is implemented as async. async works by transforming each async function into an object called a future. When a future blocks on I/O the future yields, and the scheduler, called an executor, can select a different future to execute. Compared to alternatives such as an RTOS, async can yield better performance and lower power consumption because the executor doesn't have to guess when a future is ready to execute. However, program size may be higher than other alternatives, which may be a problem for certain space-constrained devices with very low memory. On the devices Embassy supports, such as stm32 and nrf, memory is generally large enough to accommodate the modestly-increased program size.

What is Embassy?

Embassy is an executor and a Hardware Access Layer (HAL). The executor is a scheduler that executes a fixed number of tasks, allocated at startup. The HAL is an API that you can use to access certain blocking functionality, such as USART, UART, I2C, SPI, CAN, and USB. Embassy doesn't provide access to non-blocking functionality, such as GPIO, because non-blocking functionality doesn't require special treatment to work with Embassy. For such functionality, existing HALs are recommended.

Embassy also provides a delay trait that can be used to delay a task by a fixed number of microseconds or milliseconds. For less than one microsecond, blocking delays should be used because the cost of context-switching is too high and the executor will be unable to provide accurate timing.

What is DMA

For most I/O in embedded devices, the peripheral doesn't directly support the transmission of multiple bits at once, with CAN being a notable exception. Instead, the MCU must write each byte, one at a time, and then wait until the peripheral is ready to send the next. For high I/O rates, this can pose a problem if the MCU must devote an increasing portion of its time handling each byte. The solution to this problem is to use the Direct Memory Access controller.

The Direct Memory Access controller (DMA) is a controller that is present in MCUs that Embassy supports, including stm32 and nrf. The DMA allows the MCU to set up a transfer, either send or receive, and then wait for the transfer to complete. With DMA, once started, no MCU intervention is required until the transfer is complete, meaning that the MCU can perform other computation, or set up other I/O while the transfer is in progress. For high I/O rates, DMA can cut the time that the MCU spends handling I/O by over half. However, because DMA is more complex to set-up, it is less widely used in the embedded community. Embassy aims to change that by making DMA the first choice rather than the last. Using Embassy, there's no additional tuning required once I/O rates increase because your application is already set-up to handle them.

Conclusion

If Embassy sounds exciting to you, then click Get Started to get started!

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