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Hey, Just use import settings on the generated atlas texture, same as with any other textures. The settings will be preserved when re-generating the atlas (make sure to use the latest version of the package, as this was added in one of the recent updates). |
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Hi, Artyom!
Hope you are doing well.
How it is possible to enable crunch compression for texture/atlas ?
Right now I see in Memory Profile that texture is RGBA32 and allocates 10MB (that is too much)
Ps. also MemoryProfiler with snapshot from Android divice shows the same 10MB. Is it okay, if I see such compression ratio in Editor?
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