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For PS5

For PS5 #522

Workflow file for this run

on:
push:
branches:
- 17x
pull_request:
branches:
- 17x
jobs:
android:
name: Build Android
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- run: sh scripts/clone_dependencies.sh
- name: build script
run: |
NDK_SDK_ROOT=$ANDROID_SDK_ROOT/ndk/23.2.8568313
cd Dev/Cpp/android
$NDK_SDK_ROOT/ndk-build clean NDK_PROJECT_PATH=./ NDK_APPLICATION_MK=jni/Application_x86.mk
$NDK_SDK_ROOT/ndk-build -j4 NDK_PROJECT_PATH=./ NDK_APPLICATION_MK=jni/Application_x86.mk
cp libs/x86/libEffekseerUnity.so ../../Plugin/Assets/Effekseer/Plugins/Android/libs/x86/
$NDK_SDK_ROOT/ndk-build clean NDK_PROJECT_PATH=./ NDK_APPLICATION_MK=jni/Application_armeabi-v7a.mk
$NDK_SDK_ROOT/ndk-build -j4 NDK_PROJECT_PATH=./ NDK_APPLICATION_MK=jni/Application_armeabi-v7a.mk
cp libs/armeabi-v7a/libEffekseerUnity.so ../../Plugin/Assets/Effekseer/Plugins/Android/libs/armeabi-v7a/
$NDK_SDK_ROOT/ndk-build clean NDK_PROJECT_PATH=./ NDK_APPLICATION_MK=jni/Application_arm64-v8a.mk
$NDK_SDK_ROOT/ndk-build -j4 NDK_PROJECT_PATH=./ NDK_APPLICATION_MK=jni/Application_arm64-v8a.mk
cp libs/arm64-v8a/libEffekseerUnity.so ../../Plugin/Assets/Effekseer/Plugins/Android/libs/arm64-v8a/
- name: Upload math result for android
uses: actions/upload-artifact@v1
with:
name: Android
path: ./Dev/Plugin/Assets/Effekseer/Plugins
mac_ios:
name: mac iOS Build
runs-on: macOS-11
steps:
- uses: actions/checkout@v2
- run: sh scripts/clone_dependencies.sh
- run: cd ./Dev/Cpp/macosx/ && sh ./build_cmake.sh
- name: Upload ios
uses: actions/upload-artifact@v1
with:
name: mac_iOS
path: ./Dev/Plugin/Assets/Effekseer/Plugins
windows:
name: windows Build
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- run: scripts/clone_dependencies.bat
- name: Build
run: cd ./Dev/Cpp/windows && Build.bat
shell: cmd
- name: Upload math result
uses: actions/upload-artifact@v1
with:
name: Windows
path: ./Dev/Plugin/Assets/Effekseer/Plugins
webgl_1-38:
name: WebGL Build with emsdk 1.38
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Cache emsdk
id: cache
uses: actions/cache@v1
with:
path: ./emsdk
key: ${{ runner.os }}-emsdk-1_38-v1
- name: install emsdk 1.38
if: steps.cache.outputs.cache-hit != 'true'
run: |
git clone https://github.com/emscripten-core/emsdk.git -b 3.1.19 --depth 1
cd emsdk
./emsdk install sdk-fastcomp-tag-1.38.11-64bit
cd ..
- run: sh scripts/clone_dependencies.sh
- run: |
./emsdk/emsdk activate sdk-fastcomp-tag-1.38.11-64bit
source ./emsdk/emsdk_env.sh
cd ./Dev/Cpp/webgl
mkdir build138
cd build138
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
make
cp libEffekseerUnity.bc ../../../Plugin/Assets/Effekseer/Plugins/WebGL/
- name: Upload math result for webgl
uses: actions/upload-artifact@v1
with:
name: WebGL_1-38
path: ./Dev/Plugin/Assets/Effekseer/Plugins
webgl_2-0-19:
name: WebGL Build with emsdk 2.0.19
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Cache emsdk
id: cache
uses: actions/cache@v1
with:
path: ./emsdk
key: ${{ runner.os }}-emsdk-2_0-19
- name: install emsdk 2.0.19
if: steps.cache.outputs.cache-hit != 'true'
run: |
git clone --depth 1 https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install sdk-2.0.19-64bit
cd ..
- run: sh scripts/clone_dependencies.sh
- run: |
./emsdk/emsdk activate sdk-2.0.19-64bit
source ./emsdk/emsdk_env.sh
cd ./Dev/Cpp/webgl
mkdir build2019
cd build2019
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
make
cp libEffekseerUnity.bc ../../../Plugin/Assets/Effekseer/Plugins/WebGL/2.0.19-64bit/
- name: Upload math result for webgl
uses: actions/upload-artifact@v1
with:
name: WebGL_2-0-19
path: ./Dev/Plugin/Assets/Effekseer/Plugins
webgl_3-1-8:
name: WebGL Build with emsdk 3.1.8
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Cache emsdk
id: cache
uses: actions/cache@v1
with:
path: ./emsdk
key: ${{ runner.os }}-emsdk-3_1-8
- name: install emsdk 3.1.8
if: steps.cache.outputs.cache-hit != 'true'
run: |
git clone --depth 1 https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install sdk-3.1.8-64bit
cd ..
- run: sh scripts/clone_dependencies.sh
- run: |
./emsdk/emsdk activate sdk-3.1.8-64bit
source ./emsdk/emsdk_env.sh
cd ./Dev/Cpp/webgl
mkdir build2019
cd build2019
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
make
cp libEffekseerUnity.bc ../../../Plugin/Assets/Effekseer/Plugins/WebGL/3.1.8-64bit/
- name: Upload math result for webgl
uses: actions/upload-artifact@v1
with:
name: WebGL_3-1-8
path: ./Dev/Plugin/Assets/Effekseer/Plugins
merge:
name: merge
runs-on: ubuntu-latest
needs: [android, mac_ios, windows, webgl_1-38,webgl_2-0-19,webgl_3-1-8]
steps:
- uses: actions/checkout@v2
- name: Download Android
uses: actions/download-artifact@v1
with:
name: Android
- name: Download mac_ios
uses: actions/download-artifact@v1
with:
name: mac_iOS
- name: Download mac_ios
uses: actions/download-artifact@v1
with:
name: Windows
- name: Download webgl 1.38
uses: actions/download-artifact@v1
with:
name: WebGL_1-38
- name: Download webgl 2.0.19
uses: actions/download-artifact@v1
with:
name: WebGL_2-0-19
- name: Download webgl 3.1.8
uses: actions/download-artifact@v1
with:
name: WebGL_3-1-8
- name: Copy
run: |
mv Android/Android/libs/arm64-v8a/libEffekseerUnity.so Dev/Plugin/Assets/Effekseer/Plugins/Android/libs/arm64-v8a/
mv Android/Android/libs/armeabi-v7a/libEffekseerUnity.so Dev/Plugin/Assets/Effekseer/Plugins/Android/libs/armeabi-v7a/
mv Android/Android/libs/x86/libEffekseerUnity.so Dev/Plugin/Assets/Effekseer/Plugins/Android/libs/x86/
mv mac_iOS/iOS/libEffekseerUnity.a Dev/Plugin/Assets/Effekseer/Plugins/iOS/libEffekseerUnity.a
rm -rf Dev/Plugin/Assets/Effekseer/Plugins/EffekseerUnity.bundle
cp -f -r mac_iOS/EffekseerUnity.bundle Dev/Plugin/Assets/Effekseer/Plugins/
mv WebGL_1-38/WebGL/libEffekseerUnity.bc Dev/Plugin/Assets/Effekseer/Plugins/WebGL/
mv WebGL_2-0-19/WebGL/2.0.19-64bit/libEffekseerUnity.bc Dev/Plugin/Assets/Effekseer/Plugins/WebGL/2.0.19-64bit/
mv WebGL_3-1-8/WebGL/3.1.8-64bit/libEffekseerUnity.bc Dev/Plugin/Assets/Effekseer/Plugins/WebGL/3.1.8-64bit/
mv Windows/x86/EffekseerUnity.dll Dev/Plugin/Assets/Effekseer/Plugins/x86/
mv Windows/x86_64/EffekseerUnity.dll Dev/Plugin/Assets/Effekseer/Plugins/x86_64/
- name: Upload math result
uses: actions/upload-artifact@v1
with:
name: merged
path: Dev/Plugin/Assets/Effekseer
- run: pip install PyYAML
- run: mkdir dist
- run: |
cd Dev/Plugin
python3 ../../create_unitypackage.py -r -o ../../dist/Effekseer.tar.gz Assets/Effekseer
mv ../../dist/Effekseer.tar.gz ../../dist/Effekseer.unitypackage
- name: Upload math result
uses: actions/upload-artifact@v1
with:
name: Effekseer.unitypackage
path: dist