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Ecsact runtime copy during development tracking issue #59

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zaucy opened this issue Jan 12, 2023 · 0 comments
Open

Ecsact runtime copy during development tracking issue #59

zaucy opened this issue Jan 12, 2023 · 0 comments

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@zaucy
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zaucy commented Jan 12, 2023

We deployed a workaround during development due to an issue caused by freeing the Ecsact Runtime library causing Unity to crash. Unfortunately while debugging the crash doesn't occur and we are unsure what is happening.

The workaround involves copying the Ecsact Runtime to a temporary directory before loading and then not freeing the library. This only occurs during development and does not affect a standalone build.

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