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We deployed a workaround during development due to an issue caused by freeing the Ecsact Runtime library causing Unity to crash. Unfortunately while debugging the crash doesn't occur and we are unsure what is happening.
The workaround involves copying the Ecsact Runtime to a temporary directory before loading and then not freeing the library. This only occurs during development and does not affect a standalone build.
The text was updated successfully, but these errors were encountered:
We deployed a workaround during development due to an issue caused by freeing the Ecsact Runtime library causing Unity to crash. Unfortunately while debugging the crash doesn't occur and we are unsure what is happening.
The workaround involves copying the Ecsact Runtime to a temporary directory before loading and then not freeing the library. This only occurs during development and does not affect a standalone build.
The text was updated successfully, but these errors were encountered: