Releases: dymanoid/RealTime
Releases · dymanoid/RealTime
1.8.0
1.7.0
Change history:
- Implemented #57 - a realistic citizen behavior. Citizens create their own day schedules.
- Implemented #68 - oil and ore industries work 365/24/7, agriculture and forestry 7/7 with an extended work shift.
- Implemented #70 - the custom events can now be disabled in the options.
- Bugfix #62 - vanilla game events will be now displayed properly on the time bar.
- Performance optimizations.
Hotfix 1.6.4
Change history:
- Temporarily disabled the feature #23 (slow temperature changes) because it causes an exception in the Harmony library.
Hotfix 1.6.3
Change history:
- Added missing fix (part 2) for the issue #66.
Hotfix 1.6.2
Change history:
- Fixed the issue #66 that caused too many virtual citizens in the "few virtual" and "many virtual" modes
Hotfix 1.6.1
Change history:
- Implemented a workaround for a Harmony issue that caused the mod to abort loading
1.6.0
Change history:
- New options: wakeup time and go to sleep time - citizens plan their activities according to those times, not depending on sunrise/sunset (#41).
- The day and night city budgets depend on the wakeup and go-to-sleep times, not on the sun.
- The day & night time speed depends on wakeup and go-to-sleep too.
- Made Real Time compatible with the 'Use day/night cycle' option.
- Slowed down the temperature changes - now they look realistic (#23).
1.5.0
Hotfix 1.4.3
Change history:
- Workaround for the Harmony issue pardeike/Harmony#102
Hotfix 1.4.2
Change history:
- verbose logging of startup failures