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Create a BombardGroups strategy for AIControllers. Similar to AttackNearest, but AI selects the tile (if any) to bombard that hits the most enemy units.
The text was updated successfully, but these errors were encountered:
Create a BombardGroups strategy for AIControllers. Similar to AttackNearest, but AI selects the tile (if any) to bombard that hits the most enemy units.
The text was updated successfully, but these errors were encountered: